DYT/Tool/OpenSceneGraph-3.6.5/include/geos/noding/SegmentExtractingNoder.h

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2024-12-24 23:49:36 +00:00
/**********************************************************************
*
* GEOS - Geometry Engine Open Source
* http://geos.osgeo.org
*
* Copyright (C) 2021 Paul Ramsey <pramsey@cleverelephant.ca>
*
* This is free software; you can redistribute and/or modify it under
* the terms of the GNU Lesser General Public Licence as published
* by the Free Software Foundation.
* See the COPYING file for more information.
*
**********************************************************************/
#pragma once
#include <geos/export.h>
#include <geos/geom/Coordinate.h>
#include <geos/geom/Envelope.h>
#include <geos/noding/Noder.h>
#include <geos/noding/snap/SnappingPointIndex.h>
// Forward declarations
namespace geos {
namespace geom {
class Envelope;
class PrecisionModel;
}
namespace noding {
class SegmentString;
}
}
namespace geos {
namespace noding { // geos::noding
/**
* A noder which extracts all line segments
* as SegmentString.
* This enables fast overlay of geometries which are known to be already fully noded.
* In particular, it provides fast union of polygonal and linear coverages.
* Unioning a noded set of lines is an effective way
* to perform line merging and line dissolving.
*
* No precision reduction is carried out.
* If that is required, another noder must be used (such as a snap-rounding noder),
* or the input must be precision-reduced beforehand.
*
*/
class GEOS_DLL SegmentExtractingNoder : public Noder {
private:
std::vector<SegmentString*>* segList;
void extractSegments(
const std::vector<SegmentString*>& inputSegs,
std::vector<SegmentString*>& outputSegs);
void extractSegments(
const SegmentString* ss,
std::vector<SegmentString*>& outputSegs);
public:
/**
* Creates a new segment-extracting noder.
*/
SegmentExtractingNoder() : segList(nullptr)
{};
void computeNodes(std::vector<SegmentString*>* segStrings) override;
/**
* @return a Collection of SegmentString representing the
* substrings. Caller takes ownership over vector and contents.
*/
std::vector<SegmentString*>* getNodedSubstrings() const override;
};
} // namespace geos::noding
} // namespace geos