158 lines
5.6 KiB
Plaintext
158 lines
5.6 KiB
Plaintext
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/* -*-c++-*- */
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/* osgEarth - Dynamic map generation toolkit for OpenSceneGraph
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* Copyright 2020 Pelican Mapping
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* http://osgearth.org
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*
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* osgEarth is free software; you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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#ifndef OSGEARTH_CASCADE_DRAPING_DECORATOR
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#define OSGEARTH_CASCADE_DRAPING_DECORATOR
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#include <osgEarth/Common>
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#include <osgEarth/Containers>
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#include <osgEarth/DrapingCullSet>
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#include <osg/Group>
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namespace osg {
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class Camera;
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class Plane;
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}
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namespace osgUtil {
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class CullVisitor;
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}
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namespace osgEarth {
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class Ellipsoid;
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class SpatialReference;
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class TerrainResources;
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}
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namespace osgEarth { namespace Contrib
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{
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using namespace osgEarth;
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using namespace osgEarth::Util;
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/**
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* Projects geometry from a separate scene graph onto the terrain.
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*/
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class OSGEARTH_EXPORT CascadeDrapingDecorator : public osg::Group
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{
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public:
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//! Constructs a decorator
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CascadeDrapingDecorator(const SpatialReference* srs, TerrainResources*);
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//! Sets the maximum number of texture cascases to use (default=4, max=4)
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void setMaxNumCascades(unsigned value);
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//! Number of multisamples to use to improve image quality (default=4)
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void setNumMultiSamples(unsigned value);
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//! Texture size for draping target (default=1024)
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void setTextureSize(unsigned value);
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//! Whether to mipmap projected textures (default=false)
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void setUseMipMaps(bool value);
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//! Whether to use projection matrix fitting
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void setUseProjectionFitting(bool value);
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bool getUseProjectionFitting() const { return _useProjectionFitting; }
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//! Sets the minimum n/f ratio for projection fitting
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void setMinimumNearFarRatio(double value);
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//! Debugging method (used by osgearth_overlayviewer to visualize cascades)
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osg::Node* getDump();
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//! Underlying object to track draped scene graphs
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std::shared_ptr<DrapingManager>& getDrapingManager() { return _manager; }
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public: // osg::Node
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void traverse( osg::NodeVisitor& nv );
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protected:
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virtual ~CascadeDrapingDecorator() { }
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// Data for one RTT cascade
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struct Cascade
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{
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double _minClipY, _maxClipY;
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//double _minX, _minY, _maxX, _maxY;
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osg::BoundingBoxd _box;
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double _widthNDC, _heightNDC;
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void expandToInclude(const osg::Vec3d&);
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void computeProjection(const osg::Matrix&, const osg::Matrix&, const Ellipsoid&, const osg::Plane&, double, const osg::BoundingBoxd&);
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void computeClipCoverage(const osg::Matrix&, const osg::Matrix&);
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void makeProj(double dp);
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osg::ref_ptr<osg::Camera> _rtt;
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osg::Matrix _rttProj;
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osg::ref_ptr<osg::StateSet> _stateSet;
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};
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// RTT configuration for a single master camera.
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// (i.e. there will be one of these for each Camera that traverses DrapingDecorator)
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struct CameraLocal : public osg::Observer
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{
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Cascade _cascades[8];
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unsigned _numCascades;
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unsigned _maxCascades;
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osg::ref_ptr<osg::StateSet> _rttSS;
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osg::ref_ptr<osg::StateSet> _terrainSS;
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osg::Matrix _projMatrixLastFrame;
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void initialize(osg::Camera* camera, CascadeDrapingDecorator&);
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void traverse(osgUtil::CullVisitor*, CascadeDrapingDecorator&, const osg::BoundingSphere&);
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void clear();
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void constrainRttBoxToFrustum(const osg::Matrix&, const osg::Matrix&, const Ellipsoid&, bool, osg::BoundingBoxd& rttBox);
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void constrainRttBoxToBounds(const osg::Matrix&, const osg::BoundingSphere&, osg::BoundingBoxd& rttBox);
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bool intersectTerrain(CascadeDrapingDecorator& dec, const osg::Vec3d& startWorld, const osg::Vec3d& endWorld, osg::Vec3d& output);
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void dump(const osg::Camera* cam, CascadeDrapingDecorator&);
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osg::observer_ptr<osg::Camera> _token;
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void objectDeleted(void*);
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~CameraLocal();
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};
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int _unit;
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unsigned _multisamples;
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unsigned _maxCascades;
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unsigned _texSize;
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bool _mipmapping;
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double _maxHorizonDistance;
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PerObjectFastMap<const osg::Camera*, CameraLocal> _data;
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osg::ref_ptr<osg::Group> _dump;
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bool _debug;
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osg::ref_ptr<const SpatialReference> _srs;
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bool _constrainMaxYToFrustum;
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bool _constrainRttBoxToDrapingSetBounds;
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bool _useProjectionFitting;
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double _minNearFarRatio;
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// tracks drapable objects in the scene graph
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mutable std::shared_ptr<DrapingManager> _manager;
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osg::observer_ptr<TerrainResources> _resources;
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void reserveTextureImageUnit();
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};
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} }
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#endif //OSGEARTH_CASCADE_DRAPING_DECORATOR
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