203 lines
6.5 KiB
Plaintext
203 lines
6.5 KiB
Plaintext
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/* -*-c++-*- */
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/* osgEarth - Geospatial SDK for OpenSceneGraph
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* Copyright 2020 Pelican Mapping
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* http://osgearth.org
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*
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* osgEarth is free software; you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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#ifndef OSGEARTH_MODEL_SOURCE_H
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#define OSGEARTH_MODEL_SOURCE_H 1
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#include <osgEarth/Common>
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#include <osgEarth/Config>
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#include <osgEarth/GeoData>
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#include <osgEarth/NodeUtils>
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#include <osgEarth/Revisioning>
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#include <osgEarth/Threading>
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#include <osgEarth/Status>
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#include <osgEarth/SceneGraphCallback>
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#include <osg/Referenced>
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namespace osgEarth
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{
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class Map;
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class ProgressCallback;
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/**
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* Configuration options for a models source.
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*/
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class OSGEARTH_EXPORT ModelSourceOptions : public DriverConfigOptions
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{
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public:
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ModelSourceOptions( const ConfigOptions& options =ConfigOptions() );
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/** dtor */
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virtual ~ModelSourceOptions();
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public: // properties
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/** minimum camera range at which the data is visible */
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optional<float>& minRange() { return _minRange; }
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const optional<float>& minRange() const { return _minRange; }
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/** maximum camera range at which the data is visible */
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optional<float>& maxRange() { return _maxRange; }
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const optional<float>& maxRange() const { return _maxRange; }
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/** render bin order */
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optional<int>& renderOrder() { return _renderOrder; }
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const optional<int>& renderOrder() const { return _renderOrder; }
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optional<std::string>& renderBin() { return _renderBin; }
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const optional<std::string>& renderBin() const { return _renderBin; }
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/** whether to read the depth buffer when rendering */
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optional<bool>& depthTestEnabled() { return _depthTestEnabled; }
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const optional<bool>& depthTestEnabled() const { return _depthTestEnabled; }
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public:
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virtual Config getConfig() const;
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protected:
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virtual void mergeConfig( const Config& conf );
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private:
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void fromConfig( const Config& conf );
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optional<float> _minRange, _maxRange;
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optional<int> _renderOrder;
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optional<std::string> _renderBin;
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optional<bool> _depthTestEnabled;
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optional<bool> _overlay;
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};
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/**
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* A ModelSource is a plugin object that generates OSG nodes.
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*/
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class OSGEARTH_EXPORT ModelSource : public osg::Object, public Revisioned
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{
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public:
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ModelSource( const ModelSourceOptions& options =ModelSourceOptions() );
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/** dtor */
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virtual ~ModelSource();
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/**
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* Opens the model source and returns a status.
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*/
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const Status& open(const osgDB::Options* readOptions);
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/**
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* Status after calling open.
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*/
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const Status& getStatus() const { return _status; }
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/**
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* Creates the top level node for this model source.
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*/
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osg::Node* createNode(
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const Map* map,
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ProgressCallback* progress );
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/**
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* Access to the scene graph callbacks
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*/
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void setSceneGraphCallbacks(SceneGraphCallbacks* value) { _sgCallbacks = value; }
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SceneGraphCallbacks* getSceneGraphCallbacks() const { return _sgCallbacks.get(); }
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public: // META_Object specialization
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// these are neseccary to we can load ModelSource implementations as plugins
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virtual osg::Object* cloneType() const { return 0; } // cloneType() not appropriate
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virtual osg::Object* clone(const osg::CopyOp&) const { return 0; } // clone() not appropriate
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virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const ModelSource*>(obj)!=NULL; }
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virtual const char* className() const { return "ModelSource"; }
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virtual const char* libraryName() const { return "osgEarth"; }
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public:
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/** Get the options used to create this model source */
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const ModelSourceOptions& getOptions() const { return _options; }
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/**
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* Gets the list of areas with data for this ModelSource
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*/
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const DataExtentList& getDataExtents() const { return _dataExtents; }
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DataExtentList& getDataExtents() { return _dataExtents; }
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protected:
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/**
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* Perform one-time initialization and return the initial status.
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* This is called internally by open().
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*/
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virtual Status initialize(const osgDB::Options* readOptions) =0;
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/**
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* Subclass implements this method to create a scene graph within the
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* context of the provided Map.
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*/
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virtual osg::Node* createNodeImplementation(
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const Map* map,
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ProgressCallback* progress ) =0;
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protected:
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/** Subclass can set the status with this */
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void setStatus(const Status& value) { _status = value; }
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private:
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const ModelSourceOptions _options;
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optional<double> _minRange;
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optional<double> _maxRange;
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optional<int> _renderOrder;
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DataExtentList _dataExtents;
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Status _status;
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osg::ref_ptr<SceneGraphCallbacks> _sgCallbacks;
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friend class Map;
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friend class ModelSourceFactory;
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};
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//--------------------------------------------------------------------
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class OSGEARTH_EXPORT ModelSourceDriver : public osgDB::ReaderWriter
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{
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protected:
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const ModelSourceOptions& getModelSourceOptions( const osgDB::ReaderWriter::Options* rwOpt ) const;
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virtual ~ModelSourceDriver();
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};
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//--------------------------------------------------------------------
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/**
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* Creates TileSource instances and chains them together to create
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* tile source "pipelines" for data access and processing.
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*/
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class OSGEARTH_EXPORT ModelSourceFactory
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{
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public:
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static ModelSource* create( const ModelSourceOptions& options );
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virtual ~ModelSourceFactory();
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};
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}
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#endif // OSGEARTH_MODEL_SOURCE_H
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