97 lines
4.5 KiB
C
97 lines
4.5 KiB
C
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#ifndef HALIDE_HALIDERUNTIMED3D12COMPUTE_H
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#define HALIDE_HALIDERUNTIMED3D12COMPUTE_H
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// Don't include HalideRuntime.h if the contents of it were already pasted into a generated header above this one
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#ifndef HALIDE_HALIDERUNTIME_H
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#include "HalideRuntime.h"
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#endif
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#ifdef __cplusplus
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extern "C" {
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#endif
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/** \file
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* Routines specific to the Halide Direct3D 12 Compute runtime.
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*/
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extern const struct halide_device_interface_t *halide_d3d12compute_device_interface();
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/** These are forward declared here to allow clients to override the
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* Halide Direct3D 12 Compute runtime. Do not call them. */
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// @{
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extern int halide_d3d12compute_initialize_kernels(void *user_context, void **state_ptr,
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const char *src, int size);
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extern int halide_d3d12compute_run(void *user_context,
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void *state_ptr,
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const char *entry_name,
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int blocksX, int blocksY, int blocksZ,
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int threadsX, int threadsY, int threadsZ,
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int shared_mem_bytes,
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size_t arg_sizes[],
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void *args[],
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int8_t arg_is_buffer[],
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int num_attributes,
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float *vertex_buffer,
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int num_coords_dim0,
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int num_coords_dim1);
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// @}
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/** Set the underlying ID3D12Resource for a halide_buffer_t. The memory backing
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* the resource should be managed by the caller (via a default/device heap) and
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* must be large enough to cover the extent of the halide_buffer_t. The device
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* field of the halide_buffer_t must be NULL when this routine is called. This
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* call can fail due to running out of memory or if an invalid D3D12 resource is
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* passed. The device and host dirty bits are left unmodified. */
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extern int halide_d3d12compute_wrap_buffer(void *user_context, struct halide_buffer_t *buf, uint64_t d3d12_resource);
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/** Disconnect a halide_buffer_t from the ID3D12Resource it was previously
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* wrapped around. Should only be called for a halide_buffer_t that
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* halide_d3d12compute_wrap_buffer was previously called on. Frees any
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* storage associated with the binding of the halide_buffer_t and the
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* buffer, but does not free the ID3D12Resource. The dev field of the
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* halide_buffer_t will be NULL on return.
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*/
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extern int halide_d3d12compute_detach_buffer(void *user_context, struct halide_buffer_t *buf);
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/** Return the underlying ID3D12Resource for a halide_buffer_t. This resource
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* must be valid on an D3D12 device, unless halide_buffer_t has no associated
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* resource. If there is no device memory (device field is NULL), returns 0.
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*/
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extern uintptr_t halide_d3d12compute_get_buffer(void *user_context, struct halide_buffer_t *buf);
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struct halide_d3d12compute_device;
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struct halide_d3d12compute_command_queue;
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/** This prototype is exported as applications will typically need to
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* replace it to get Halide filters to execute on the same device and
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* command queue used for other purposes. The halide_d3d12compute_device is an
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* ID3D12Device and halide_d3d12compute_command_queue is an ID3D12CommandQueue.
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* No reference counting is done by Halide on these objects. They must remain
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* valid until all off the following are true:
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* - A balancing halide_d3d12compute_release_context has occurred for each
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* halide_d3d12compute_acquire_context which returned the device/queue
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* - All Halide filters using the context information have completed
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* - All halide_buffer_t objects on the device have had
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* halide_device_free called or have been detached via
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* halide_d3d12compute_detach_buffer.
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* - halide_device_release has been called on the interface returned from
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* halide_d3d12compute_device_interface(). (This releases the programs on the context.)
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*/
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extern int halide_d3d12compute_acquire_context(void *user_context, struct halide_d3d12compute_device **device_ret,
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struct halide_d3d12compute_command_queue **queue_ret, bool create);
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/** This call balances each successfull halide_d3d12compute_acquire_context call.
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* If halide_d3d12compute_acquire_context is replaced, this routine must be replaced
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* as well.
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*/
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extern int halide_d3d12compute_release_context(void *user_context);
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#ifdef __cplusplus
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} // End extern "C"
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#endif
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#endif // HALIDE_HALIDERUNTIMED3D12COMPUTE_H
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