DYT/Tool/OpenSceneGraph-3.6.5/include/draco/compression/attributes/sequential_attribute_encoder.h

135 lines
5.4 KiB
C
Raw Normal View History

2024-12-24 23:49:36 +00:00
// Copyright 2016 The Draco Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
#ifndef DRACO_COMPRESSION_ATTRIBUTES_SEQUENTIAL_ATTRIBUTE_ENCODER_H_
#define DRACO_COMPRESSION_ATTRIBUTES_SEQUENTIAL_ATTRIBUTE_ENCODER_H_
#include "draco/compression/attributes/prediction_schemes/prediction_scheme_interface.h"
#include "draco/compression/point_cloud/point_cloud_encoder.h"
namespace draco {
// A base class for encoding attribute values of a single attribute using a
// given sequence of point ids. The default implementation encodes all attribute
// values directly to the buffer but derived classes can perform any custom
// encoding (such as quantization) by overriding the EncodeValues() method.
class SequentialAttributeEncoder {
public:
SequentialAttributeEncoder();
virtual ~SequentialAttributeEncoder() = default;
// Method that can be used for custom initialization of an attribute encoder,
// such as creation of prediction schemes and initialization of attribute
// encoder dependencies.
// |encoder| is the parent PointCloudEncoder,
// |attribute_id| is the id of the attribute that is being encoded by this
// encoder.
// This method is automatically called by the PointCloudEncoder after all
// attribute encoders are created and it should not be called explicitly from
// other places.
virtual bool Init(PointCloudEncoder *encoder, int attribute_id);
// Initialization for a specific attribute. This can be used mostly for
// standalone encoding of an attribute without an PointCloudEncoder.
virtual bool InitializeStandalone(PointAttribute *attribute);
// Transforms attribute data into format that is going to be encoded
// losslessly. The transform itself can be lossy.
virtual bool TransformAttributeToPortableFormat(
const std::vector<PointIndex> &point_ids);
// Performs lossless encoding of the transformed attribute data.
virtual bool EncodePortableAttribute(const std::vector<PointIndex> &point_ids,
EncoderBuffer *out_buffer);
// Encodes any data related to the portable attribute transform.
virtual bool EncodeDataNeededByPortableTransform(EncoderBuffer *out_buffer);
virtual bool IsLossyEncoder() const { return false; }
int NumParentAttributes() const {
return static_cast<int>(parent_attributes_.size());
}
int GetParentAttributeId(int i) const { return parent_attributes_[i]; }
const PointAttribute *GetPortableAttribute() const {
if (portable_attribute_ != nullptr) {
return portable_attribute_.get();
}
return attribute();
}
// Called when this attribute encoder becomes a parent encoder of another
// encoder.
void MarkParentAttribute();
virtual uint8_t GetUniqueId() const {
return SEQUENTIAL_ATTRIBUTE_ENCODER_GENERIC;
}
const PointAttribute *attribute() const { return attribute_; }
int attribute_id() const { return attribute_id_; }
PointCloudEncoder *encoder() const { return encoder_; }
protected:
// Should be used to initialize newly created prediction scheme.
// Returns false when the initialization failed (in which case the scheme
// cannot be used).
virtual bool InitPredictionScheme(PredictionSchemeInterface *ps);
// Sets parent attributes for a given prediction scheme. Must be called
// after all prediction schemes are initialized, but before the prediction
// scheme is used.
virtual bool SetPredictionSchemeParentAttributes(
PredictionSchemeInterface *ps);
// Encodes all attribute values in the specified order. Should be overridden
// for specialized encoders.
virtual bool EncodeValues(const std::vector<PointIndex> &point_ids,
EncoderBuffer *out_buffer);
bool is_parent_encoder() const { return is_parent_encoder_; }
void SetPortableAttribute(std::unique_ptr<PointAttribute> att) {
portable_attribute_ = std::move(att);
}
// Returns a mutable attribute that should be filled by derived encoders with
// the transformed version of the attribute data. To get a public const
// version, use the GetPortableAttribute() method.
PointAttribute *portable_attribute() { return portable_attribute_.get(); }
private:
PointCloudEncoder *encoder_;
const PointAttribute *attribute_;
int attribute_id_;
// List of attribute encoders that need to be encoded before this attribute.
// E.g. The parent attributes may be used to predict values used by this
// attribute encoder.
std::vector<int32_t> parent_attributes_;
bool is_parent_encoder_;
// Attribute that stores transformed data from the source attribute after it
// is processed through the ApplyTransform() method. Attribute data stored
// within this attribute is guaranteed to be encoded losslessly and it can be
// safely used for prediction of other attributes.
std::unique_ptr<PointAttribute> portable_attribute_;
};
} // namespace draco
#endif // DRACO_COMPRESSION_ATTRIBUTES_SEQUENTIAL_ATTRIBUTE_ENCODER_H_