DYT/Tool/OpenSceneGraph-3.6.5/include/geos/operation/relate/EdgeEndBundle.h

105 lines
3.1 KiB
C
Raw Normal View History

2024-12-24 23:49:36 +00:00
/**********************************************************************
*
* GEOS - Geometry Engine Open Source
* http://geos.osgeo.org
*
* Copyright (C) 2006 Refractions Research Inc.
*
* This is free software; you can redistribute and/or modify it under
* the terms of the GNU Lesser General Public Licence as published
* by the Free Software Foundation.
* See the COPYING file for more information.
*
**********************************************************************
*
* Last port: operation/relate/EdgeEndBundle.java rev. 1.17 (JTS-1.10)
*
**********************************************************************/
#pragma once
#include <geos/export.h>
#include <geos/geomgraph/EdgeEnd.h> // for EdgeEndBundle inheritance
#include <string>
// Forward declarations
namespace geos {
namespace algorithm {
class BoundaryNodeRule;
}
namespace geom {
class IntersectionMatrix;
}
}
namespace geos {
namespace operation { // geos::operation
namespace relate { // geos::operation::relate
/** \brief
* A collection of geomgraph::EdgeEnd objects which
* originate at the same point and have the same direction.
*/
class GEOS_DLL EdgeEndBundle: public geomgraph::EdgeEnd {
public:
EdgeEndBundle(geomgraph::EdgeEnd* e);
~EdgeEndBundle() override;
const std::vector<geomgraph::EdgeEnd*>& getEdgeEnds();
void insert(geomgraph::EdgeEnd* e);
void computeLabel(const algorithm::BoundaryNodeRule& bnr) override;
/**
* \brief
* Update the IM with the contribution for the computed label for
* the EdgeStubs.
*/
void updateIM(geom::IntersectionMatrix& im);
std::string print() const override;
protected:
std::vector<geomgraph::EdgeEnd*> edgeEnds;
/**
* Compute the overall ON location for the list of EdgeStubs.
*
* (This is essentially equivalent to computing the self-overlay of
* a single Geometry)
*
* edgeStubs can be either on the boundary (eg Polygon edge)
* OR in the interior (e.g. segment of a LineString)
* of their parent Geometry.
*
* In addition, GeometryCollections use a algorithm::BoundaryNodeRule
* to determine whether a segment is on the boundary or not.
*
* Finally, in GeometryCollections it can occur that an edge
* is both
* on the boundary and in the interior (e.g. a LineString segment
* lying on
* top of a Polygon edge.) In this case the Boundary is
* given precedence.
*
* These observations result in the following rules for computing
* the ON location:
* - if there are an odd number of Bdy edges, the attribute is Bdy
* - if there are an even number >= 2 of Bdy edges, the attribute
* is Int
* - if there are any Int edges, the attribute is Int
* - otherwise, the attribute is NULL.
*
*/
void computeLabelOn(uint8_t geomIndex,
const algorithm::BoundaryNodeRule& boundaryNodeRule);
void computeLabelSides(uint8_t geomIndex);
void computeLabelSide(uint8_t geomIndex, uint32_t side);
};
} // namespace geos:operation:relate
} // namespace geos:operation
} // namespace geos