DYT/Tool/OpenSceneGraph-3.6.5/include/geos/triangulate/polygon/ConstrainedDelaunayTriangulator.h

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/**********************************************************************
*
* GEOS - Geometry Engine Open Source
* http://geos.osgeo.org
*
* Copyright (C) 2020 Paul Ramsey <pramsey@cleverelephant.ca>
*
* This is free software; you can redistribute and/or modify it under
* the terms of the GNU Lesser General Public Licence as published
* by the Free Software Foundation.
* See the COPYING file for more information.
*
**********************************************************************/
#pragma once
#include <geos/triangulate/tri/TriList.h>
#include <geos/triangulate/tri/Tri.h>
// Forward declarations
namespace geos {
namespace geom {
class Geometry;
class GeometryFactory;
class Polygon;
}
}
using geos::geom::Geometry;
using geos::geom::GeometryFactory;
using geos::geom::Polygon;
using geos::triangulate::tri::TriList;
using geos::triangulate::tri::Tri;
namespace geos {
namespace triangulate {
namespace polygon {
/**
* Computes the Constrained Delaunay Triangulation of polygons.
* The Constrained Delaunay Triangulation of a polygon is a set of triangles
* covering the polygon, with the maximum total interior angle over all
* possible triangulations. It provides the "best quality" triangulation
* of the polygon.
* <p>
* Holes are supported.
*/
class GEOS_DLL ConstrainedDelaunayTriangulator {
private:
// Members
const Geometry* inputGeom;
const GeometryFactory* geomFact;
std::unique_ptr<Geometry> compute() const;
static std::unique_ptr<Geometry> toGeometry(
const geom::GeometryFactory* geomFact,
const std::vector<std::unique_ptr<TriList<Tri>>>& allTriLists);
public:
/**
* Constructs a new triangulator.
*
* @param p_inputGeom the input geometry
*/
ConstrainedDelaunayTriangulator(const Geometry* p_inputGeom)
: inputGeom(p_inputGeom)
, geomFact(p_inputGeom->getFactory())
{}
/**
* Computes the Constrained Delaunay Triangulation of each polygon element in a geometry.
*
* @param geom the input geometry
* @return a GeometryCollection of the computed triangle polygons
*/
static std::unique_ptr<Geometry> triangulate(const Geometry* geom);
/**
* Computes the triangulation of a single polygon
* and returns it as a list of {@link geos::triangulate::tri::Tri}s.
*
* @param poly the input polygon
* @param triList the list to store the triangulation in
*/
static void triangulatePolygon(const Polygon* poly, TriList<Tri>& triList);
};
} // namespace geos.triangulate.polygon
} // namespace geos.triangulate
} // namespace geos