#ifndef __dom150Effect_h__ #define __dom150Effect_h__ #include #include <1.5/dom/domTypes.h> #include <1.5/dom/domElements.h> #include <1.5/dom/domFx_profile.h> #include <1.5/dom/domAsset.h> #include <1.5/dom/domFx_annotate.h> #include <1.5/dom/domFx_newparam.h> #include <1.5/dom/domExtra.h> class DAE; namespace ColladaDOM150 { /** * A self contained description of a shader effect. */ class domEffect : public daeElement { public: virtual COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::EFFECT; } static daeInt ID() { return 279; } virtual daeInt typeID() const { return ID(); } protected: // Attributes /** * The id attribute is a text string containing the unique identifier of * this element. This value must be unique within the instance document. * Optional attribute. */ xsID attrId; /** * The name attribute is the text string name of this element. Optional attribute. */ xsToken attrName; protected: // Elements /** * The effect element may contain an asset element. @see domAsset */ domAssetRef elemAsset; /** * The annotate element allows you to specify an annotation on this effect. * @see domAnnotate */ domFx_annotate_Array elemAnnotate_array; /** * The newparam element allows you to create new effect parameters which can * be shared by multipe profiles. @see domNewparam */ domFx_newparam_Array elemNewparam_array; domFx_profile_Array elemFx_profile_array; /** * The extra element may appear any number of times. @see domExtra */ domExtra_Array elemExtra_array; public: //Accessors and Mutators /** * Gets the id attribute. * @return Returns a xsID of the id attribute. */ xsID getId() const { return attrId; } /** * Sets the id attribute. * @param atId The new value for the id attribute. */ void setId( xsID atId ) { *(daeStringRef*)&attrId = atId; if( _document != NULL ) _document->changeElementID( this, attrId ); } /** * Gets the name attribute. * @return Returns a xsToken of the name attribute. */ xsToken getName() const { return attrName; } /** * Sets the name attribute. * @param atName The new value for the name attribute. */ void setName( xsToken atName ) { *(daeStringRef*)&attrName = atName;} /** * Gets the asset element. * @return a daeSmartRef to the asset element. */ const domAssetRef getAsset() const { return elemAsset; } /** * Gets the annotate element array. * @return Returns a reference to the array of annotate elements. */ domFx_annotate_Array &getAnnotate_array() { return elemAnnotate_array; } /** * Gets the annotate element array. * @return Returns a constant reference to the array of annotate elements. */ const domFx_annotate_Array &getAnnotate_array() const { return elemAnnotate_array; } /** * Gets the newparam element array. * @return Returns a reference to the array of newparam elements. */ domFx_newparam_Array &getNewparam_array() { return elemNewparam_array; } /** * Gets the newparam element array. * @return Returns a constant reference to the array of newparam elements. */ const domFx_newparam_Array &getNewparam_array() const { return elemNewparam_array; } /** * Gets the fx_profile element array. * @return Returns a reference to the array of fx_profile elements. */ domFx_profile_Array &getFx_profile_array() { return elemFx_profile_array; } /** * Gets the fx_profile element array. * @return Returns a constant reference to the array of fx_profile elements. */ const domFx_profile_Array &getFx_profile_array() const { return elemFx_profile_array; } /** * Gets the extra element array. * @return Returns a reference to the array of extra elements. */ domExtra_Array &getExtra_array() { return elemExtra_array; } /** * Gets the extra element array. * @return Returns a constant reference to the array of extra elements. */ const domExtra_Array &getExtra_array() const { return elemExtra_array; } protected: /** * Constructor */ domEffect(DAE& dae) : daeElement(dae), attrId(), attrName(), elemAsset(), elemAnnotate_array(), elemNewparam_array(), elemFx_profile_array(), elemExtra_array() {} /** * Destructor */ virtual ~domEffect() {} /** * Overloaded assignment operator */ virtual domEffect &operator=( const domEffect &cpy ) { (void)cpy; return *this; } public: // STATIC METHODS /** * Creates an instance of this class and returns a daeElementRef referencing it. * @return a daeElementRef referencing an instance of this object. */ static DLLSPEC daeElementRef create(DAE& dae); /** * Creates a daeMetaElement object that describes this element in the meta object reflection framework. * If a daeMetaElement already exists it will return that instead of creating a new one. * @return A daeMetaElement describing this COLLADA element. */ static DLLSPEC daeMetaElement* registerElement(DAE& dae); }; } // ColladaDOM150 #endif