/********************************************************************** * $Id: cpl_worker_thread_pool.h 33666 2016-03-07 05:21:07Z goatbar $ * * Project: CPL - Common Portability Library * Purpose: CPL worker thread pool * Author: Even Rouault, * ********************************************************************** * Copyright (c) 2015, Even Rouault, * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. ****************************************************************************/ #ifndef CPL_WORKER_THREAD_POOL_H_INCLUDED_ #define CPL_WORKER_THREAD_POOL_H_INCLUDED_ #include "cpl_multiproc.h" #include "cpl_list.h" #include /** * \file cpl_worker_thread_pool.h * * Class to manage a pool of worker threads. * @since GDAL 2.1 */ class CPLWorkerThreadPool; typedef struct { CPLThreadFunc pfnFunc; void *pData; } CPLWorkerThreadJob; typedef struct { CPLThreadFunc pfnInitFunc; void *pInitData; CPLWorkerThreadPool *poTP; CPLJoinableThread *hThread; int bMarkedAsWaiting; //CPLWorkerThreadJob *psNextJob; CPLMutex *hMutex; CPLCond *hCond; } CPLWorkerThread; typedef enum { CPLWTS_OK, CPLWTS_STOP, CPLWTS_ERROR } CPLWorkerThreadState; class CPL_DLL CPLWorkerThreadPool { std::vector aWT; CPLCond* hCond; CPLMutex* hMutex; volatile CPLWorkerThreadState eState; CPLList* psJobQueue; volatile int nPendingJobs; CPLList* psWaitingWorkerThreadsList; int nWaitingWorkerThreads; static void WorkerThreadFunction(void* user_data); void DeclareJobFinished(); CPLWorkerThreadJob* GetNextJob(CPLWorkerThread* psWorkerThread); public: CPLWorkerThreadPool(); ~CPLWorkerThreadPool(); bool Setup(int nThreads, CPLThreadFunc pfnInitFunc, void** pasInitData); bool SubmitJob(CPLThreadFunc pfnFunc, void* pData); bool SubmitJobs(CPLThreadFunc pfnFunc, const std::vector& apData); void WaitCompletion(int nMaxRemainingJobs = 0); int GetThreadCount() const { return (int)aWT.size(); } }; #endif // CPL_WORKER_THREAD_POOL_H_INCLUDED_