// Copyright 2016 The Draco Authors. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // #ifndef DRACO_IO_OBJ_ENCODER_H_ #define DRACO_IO_OBJ_ENCODER_H_ #include #include "draco/core/encoder_buffer.h" #include "draco/mesh/corner_table.h" #include "draco/mesh/mesh.h" namespace draco { // Class for encoding input draco::Mesh or draco::PointCloud into the Wavefront // OBJ format. class ObjEncoder { public: ObjEncoder(); // Encodes the mesh or a point cloud and saves it into a file. // Returns false when either the encoding failed or when the file couldn't be // opened. bool EncodeToFile(const PointCloud &pc, const std::string &file_name); bool EncodeToFile(const Mesh &mesh, const std::string &file_name); // Encodes the mesh or the point cloud into a buffer. bool EncodeToBuffer(const PointCloud &pc, EncoderBuffer *out_buffer); bool EncodeToBuffer(const Mesh &mesh, EncoderBuffer *out_buffer); protected: bool EncodeInternal(); EncoderBuffer *buffer() const { return out_buffer_; } bool ExitAndCleanup(bool return_value); private: typedef AttributeValueIndex PositionIndex; typedef std::map PolygonEdges; bool GetAddedEdges(); bool GetSubObjects(); bool EncodeMaterialFileName(); bool EncodePositions(); bool EncodeTextureCoordinates(); bool EncodeNormals(); bool EncodeFaces(); bool EncodePolygonalFaces(); bool EncodeFaceAttributes(FaceIndex face_id); bool EncodeSubObject(FaceIndex face_id); bool EncodeMaterial(FaceIndex face_id); bool EncodeFaceCorner(FaceIndex face_id, int local_corner_id); bool EncodeFaceCorner(PointIndex vert_index); void EncodeFloat(float val); void EncodeFloatList(float *vals, int num_vals); void EncodeInt(int32_t val); bool IsNewEdge(const CornerTable &ct, CornerIndex ci) const; void FindOriginalFaceEdges(FaceIndex face_index, const CornerTable &corner_table, std::vector *triangle_visited, PolygonEdges *polygon_edges); // Various attributes used by the encoder. If an attribute is not used, it is // set to nullptr. const PointAttribute *pos_att_; const PointAttribute *tex_coord_att_; const PointAttribute *normal_att_; const PointAttribute *material_att_; const PointAttribute *sub_obj_att_; // Stores per-corner triangulation information for polygon reconstruction. const PointAttribute *added_edges_att_; // Buffer used for encoding float/int numbers. char num_buffer_[20]; EncoderBuffer *out_buffer_; const PointCloud *in_point_cloud_; const Mesh *in_mesh_; // Store sub object name for each value. std::unordered_map sub_obj_id_to_name_; // Current sub object id of faces. int current_sub_obj_id_; // Store material name for each value in material attribute. std::unordered_map material_id_to_name_; // Current material id of faces. int current_material_id_; std::string file_name_; }; } // namespace draco #endif // DRACO_IO_OBJ_ENCODER_H_