/* -*-c++-*- */ /* osgEarth - Geospatial SDK for OpenSceneGraph * Copyright 2020 Pelican Mapping * http://osgearth.org * * osgEarth is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. * * You should have received a copy of the GNU Lesser General Public License * along with this program. If not, see */ #ifndef OSGEARTHUTIL_CLIPSPACE_H #define OSGEARTHUTIL_CLIPSPACE_H #include #include namespace osgEarth { namespace Util { /** * Utility class for perform operations in clip space */ class OSGEARTH_EXPORT ClipSpace { public: osg::Matrix _worldToClip, _clipToWorld; ClipSpace(const osg::Matrix& MVP, const osg::Matrix& MVPinv); // Moves the input point to the bottom edge of the viewport. void clampToBottom(GeoPoint& p); //! Moves the input point to bottom edge of the viewport //! along the vector from eye to p. void clampToBottom(GeoPoint& p, const GeoPoint& eye); // Moves the input point to left edge of the viewport. void clampToLeft(GeoPoint& p); //! Moves the input point to left edge of the viewport //! along the vector from eye to p. void clampToLeft(GeoPoint& p, const GeoPoint& eye); }; } } // namespace osgEarth::Util #endif //OSGEARTHUTIL_CLIPSPACE_H