/* -*-c++-*- */ /* osgEarth - Geospatial SDK for OpenSceneGraph * Copyright 2008-2011 Pelican Mapping * http://osgearth.org * * osgEarth is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program. If not, see */ #ifndef OSGEARTH_DRAPEABLE_NODE_H #define OSGEARTH_DRAPEABLE_NODE_H 1 #include #include namespace osgEarth { /** * Base class for a graph that can be "draped" on the terrain using * projective texturing. * * Usage: Create this node and place it as a descendant of a MapNode. */ class OSGEARTH_EXPORT DrapeableNode : public osg::Group { public: META_Object(osgEarth, DrapeableNode); //! Constructs a new drapeable node. DrapeableNode(); //! Copy ctor DrapeableNode(const DrapeableNode& rhs, const osg::CopyOp& copy); //! Whether draping is enabled. Defaults to true. void setDrapingEnabled(bool value); bool getDrapingEnabled() const { return _drapingEnabled; } public: // osg::Group/Node virtual void traverse(osg::NodeVisitor& nv) override; protected: /** dtor */ virtual ~DrapeableNode() { } bool _drapingEnabled; }; } // namespace osgEarth #endif // OSGEARTH_DRAPEABLE_NODE_H