/* -*-c++-*- */
/* osgEarth - Geospatial SDK for OpenSceneGraph
* Copyright 2020 Pelican Mapping
* http://osgearth.org
*
* osgEarth is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see
*/
#ifndef OSGEARTH_ECEF_H
#define OSGEARTH_ECEF_H 1
#include
#include
#include
namespace osgEarth { namespace Util
{
struct OSGEARTH_EXPORT ECEF
{
/**
* Transforms a point into ECEF coordinates, localizes it with
* the provided world2local matrix, and puts the result in "output".
*/
static bool transformAndLocalize(
const osg::Vec3d& input,
const SpatialReference* inputSRS,
osg::Vec3d& output,
const SpatialReference* outputSRS,
const osg::Matrixd& world2local =osg::Matrixd() );
/**
* Transforms the points in "input" to ECEF coordinates, localizes them with
* the provided world2local matrix, and puts the result in "output".
*/
static bool transformAndLocalize(
const std::vector& input,
const SpatialReference* inputSRS,
osg::Vec3Array* output,
const SpatialReference* outputSRS,
const osg::Matrixd& world2local =osg::Matrixd() );
/**
* Transforms the points in "input" to ECEF coordinates, localizes them with
* the provided world2local matrix, and puts the resulting verts in "out_verts"
* and the resulting localized normals in "out_normals" (if "out_normals" is
* non-NULL).
*/
static bool transformAndLocalize(
const std::vector& input,
const SpatialReference* inputSRS,
osg::Vec3Array* out_verts,
osg::Vec3Array* out_normals,
const SpatialReference* outputSRS,
const osg::Matrixd& world2local =osg::Matrixd() );
/**
* Transforms a point to ECEF, and at the same time returns a quaternion that
* rotates the point into the local tangent place at that point.
*/
static bool transformAndGetRotationMatrix(
const osg::Vec3d& input,
const SpatialReference* inputSRS,
osg::Vec3d& out_ecef_point,
const SpatialReference* outputSRS,
osg::Matrixd& out_rotation );
};
} }
#endif // OSGEARTH_ECEF_H