/* -*-c++-*- */
/* osgEarth - Geospatial SDK for OpenSceneGraph
* Copyright 2020 Pelican Mapping
* http://osgearth.org
*
* osgEarth is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see
*/
#ifndef OSGEARTH_UTIL_FRACTAL_ELEVATION_LAYER
#define OSGEARTH_UTIL_FRACTAL_ELEVATION_LAYER 1
#include
#include
#include
#include
#include
#include
#include
namespace osgEarth { namespace Contrib
{
/**
* Elevation layer that adds fractal noise offset values.
*/
class OSGEARTH_EXPORT FractalElevationLayer : public ElevationLayer
{
public:
struct LandCoverMapping
{
std::string className;
optional amplitude;
};
typedef std::map LandCoverMap;
public: // serialization
class OSGEARTH_EXPORT Options : public ElevationLayer::Options {
public:
META_LayerOptions(osgEarth, Options, ElevationLayer::Options);
OE_OPTION(float, frequency);
OE_OPTION(float, persistence);
OE_OPTION(float, lacunarity);
OE_OPTION(unsigned, baseLOD);
OE_OPTION(float, amplitude);
OE_OPTION(LandCoverMap, landCoverMap);
OE_OPTION(URI, noiseImageURI);
virtual Config getConfig() const;
private:
void fromConfig(const Config& conf);
};
public:
META_Layer(osgEarth, FractalElevationLayer, Options, ElevationLayer, FractalElevation);
//! Simplex noise frequency
void setFrequency(const float& value);
const float& getFrequency() const;
//! Simplex noise persistence
void setPersistence(const float& value);
const float& getPersistence() const;
//! Simplex noise lacunarity
void setLacunarity(const float& value);
const float& getLacunarity() const;
//! Reference LOD
void setBaseLOD(const unsigned& value);
const unsigned& getBaseLOD() const;
//! Maximum change in elevation (total)
void setAmplitude(const float& value);
const float& getAmplitude() const;
//! Mappings from land cover classes to amplitude values (optional)
void setLandCoverMap(const LandCoverMap& value);
const LandCoverMap& getLandCoverMap() const;
//! URI of a noise texture to use to augment to simplex noise
void setNoiseImageURI(const URI& value);
const URI& getNodeImageURI() const;
public: // ElevationLayer
// opens the layer and returns the status
virtual Status openImplementation();
virtual void init();
virtual Config getConfig() const;
protected: // Layer
// called by the map when this layer is added/removed
virtual void addedToMap(const class Map*);
virtual void removedFromMap(const class Map*);
virtual GeoHeightField createHeightFieldImplementation(
const TileKey& key,
ProgressCallback* progress) const;
protected:
virtual ~FractalElevationLayer();
LayerReference _dictionary;
LandCoverLayerVector _landCoverLayers;
bool _debug;
osg::ref_ptr _noiseImage1;
osg::ref_ptr _noiseImage2;
const LandCoverMapping* getMapping(const LandCoverClass*) const;
};
} }
#endif // OSGEARTH_UTIL_FRACTAL_ELEVATION_LAYER