/* -*-c++-*- */ /* osgEarth - Geospatial SDK for OpenSceneGraph * Copyright 2020 Pelican Mapping * http://osgearth.org * * osgEarth is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program. If not, see */ #ifndef OSGEARTH_UTIL_FRACTAL_ELEVATION_LAYER #define OSGEARTH_UTIL_FRACTAL_ELEVATION_LAYER 1 #include #include #include #include #include #include #include namespace osgEarth { namespace Contrib { /** * Elevation layer that adds fractal noise offset values. */ class OSGEARTH_EXPORT FractalElevationLayer : public ElevationLayer { public: struct LandCoverMapping { std::string className; optional amplitude; }; typedef std::map LandCoverMap; public: // serialization class OSGEARTH_EXPORT Options : public ElevationLayer::Options { public: META_LayerOptions(osgEarth, Options, ElevationLayer::Options); OE_OPTION(float, frequency); OE_OPTION(float, persistence); OE_OPTION(float, lacunarity); OE_OPTION(unsigned, baseLOD); OE_OPTION(float, amplitude); OE_OPTION(LandCoverMap, landCoverMap); OE_OPTION(URI, noiseImageURI); virtual Config getConfig() const; private: void fromConfig(const Config& conf); }; public: META_Layer(osgEarth, FractalElevationLayer, Options, ElevationLayer, FractalElevation); //! Simplex noise frequency void setFrequency(const float& value); const float& getFrequency() const; //! Simplex noise persistence void setPersistence(const float& value); const float& getPersistence() const; //! Simplex noise lacunarity void setLacunarity(const float& value); const float& getLacunarity() const; //! Reference LOD void setBaseLOD(const unsigned& value); const unsigned& getBaseLOD() const; //! Maximum change in elevation (total) void setAmplitude(const float& value); const float& getAmplitude() const; //! Mappings from land cover classes to amplitude values (optional) void setLandCoverMap(const LandCoverMap& value); const LandCoverMap& getLandCoverMap() const; //! URI of a noise texture to use to augment to simplex noise void setNoiseImageURI(const URI& value); const URI& getNodeImageURI() const; public: // ElevationLayer // opens the layer and returns the status virtual Status openImplementation(); virtual void init(); virtual Config getConfig() const; protected: // Layer // called by the map when this layer is added/removed virtual void addedToMap(const class Map*); virtual void removedFromMap(const class Map*); virtual GeoHeightField createHeightFieldImplementation( const TileKey& key, ProgressCallback* progress) const; protected: virtual ~FractalElevationLayer(); LayerReference _dictionary; LandCoverLayerVector _landCoverLayers; bool _debug; osg::ref_ptr _noiseImage1; osg::ref_ptr _noiseImage2; const LandCoverMapping* getMapping(const LandCoverClass*) const; }; } } #endif // OSGEARTH_UTIL_FRACTAL_ELEVATION_LAYER