/* -*-c++-*- */ /* osgEarth - Geospatial SDK for OpenSceneGraph * Copyright 2008-2014 Pelican Mapping * http://osgearth.org * * osgEarth is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program. If not, see */ #ifndef OSGEARTH_FRAME_CLOCK #define OSGEARTH_FRAME_CLOCK 1 #include "Common" #include #include namespace osgEarth { /** * Frame clock to keep track of time/frames independently of OSG */ class OSGEARTH_EXPORT FrameClock { public: //! New frame clock FrameClock(); //! Seconds since creation of this object double getTime() const; //! Current frame number. This will increment each time a //! cull() and update() pair are called in succession. unsigned getFrame() const; //! Register a cull traversal. void cull(); //! Register an update traversal. If cull() was called before //! the last call to update(), this will increment the frame //! number and return true. Otherwise it returns false, which //! means that update() was already called for this frame and //! the frame number was not incremented. //! (i.e., multiple calls to update in one frame will only //! result in the frame number incrementing once.) bool update(); private: using Time = std::chrono::time_point; Time _zero; Time _tick; unsigned _frame; std::atomic_bool _newframe; }; } // namespace osgEarth #endif // OSGEARTH_FRAME_CLOCK