/* -*-c++-*- */
/* osgEarth - Geospatial SDK for OpenSceneGraph
* Copyright 2020 Pelican Mapping
* http://osgearth.org
*
* osgEarth is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see
*/
#pragma once
#include
#include
#include
#include
namespace osgEarth { namespace Util
{
/**
* Utility that reads GLSL source code and lexes it into chunks that
* you can then perform operations on.
*/
class OSGEARTH_EXPORT GLSLChunker
{
public:
struct Chunk {
enum Type { TYPE_STATEMENT, TYPE_DIRECTIVE, TYPE_FUNCTION, TYPE_COMMENT };
Type type;
std::string text;
std::vector tokens;
};
typedef std::vector Chunks;
public:
/** Read GLSL into chunks */
void read(const std::string& input, Chunks& output) const;
/** Write chunks (read using the read() method) back to GLSL */
void write(const Chunks& input, std::string& output, bool reindent=true) const;
/** Search and replace a string */
void replace(Chunks& input, const std::string& target, const std::string& replacement) const;
/** Dump chunks to notify (for debugging) */
void dump(const std::string&, const Chunks&) const;
/** Create a chunk from a line. */
Chunk chunkLine(const std::string& line) const;
};
} }