/* -*-c++-*- */ /* osgEarth - Geospatial SDK for OpenSceneGraph * Copyright 2020 Pelican Mapping * http://osgearth.org * * osgEarth is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. * * You should have received a copy of the GNU Lesser General Public License * along with this program. If not, see */ #ifndef OSGEARTH_UTIL_GRATICULE_LABELING_ENGINE_H #define OSGEARTH_UTIL_GRATICULE_LABELING_ENGINE_H 1 #include #include #include #include #include #include namespace osgEarth { namespace Util { using namespace osgEarth; /** * Node that plots graticule coordinates labels along the edge of the * viewport when you are looking straight down on a zoomed-in area. */ class GraticuleLabelingEngine : public osg::Group { public: //! Construct a new labeling engine with the map's SRS GraticuleLabelingEngine(const SpatialReference* srs); bool getVisible(osg::Camera* camera); //! Set the labeling style for all labels void setStyle(const Style& style); //! Set the labeling style for X and Y labels separately void setStyles(const Style& xStyle, const Style& yStyle); public: // osg::Node void traverse(osg::NodeVisitor& nv); protected: typedef std::vector< osg::ref_ptr > LabelNodeVector; struct CameraData { CameraData(): visible(false) { } LabelNodeVector xLabels; LabelNodeVector yLabels; bool visible; }; bool cullTraverse(osgUtil::CullVisitor& nv, CameraData& data); // Override to place labels virtual bool updateLabels(const osg::Vec3d& LL_world, osg::Vec3d& UL_world, osg::Vec3d& LR_world, ClipSpace& window, CameraData& data); typedef PerObjectFastMap CameraDataMap; CameraDataMap _cameraDataMap; struct AcceptCameraData : public CameraDataMap::Functor { AcceptCameraData(osg::NodeVisitor& nv) : _nv(nv) { } void operator()(CameraData& data); osg::NodeVisitor& _nv; }; struct UpdateLabelStyles : public CameraDataMap::Functor { UpdateLabelStyles(const Style& xStyle, const Style& yStyle) : _xStyle(&xStyle), _yStyle(&yStyle) { } void operator()(CameraData& data); const Style* _xStyle; const Style* _yStyle; }; osg::ref_ptr _srs; Style _xLabelStyle, _yLabelStyle; }; } } // namespace osgEarth::Util #endif // OSGEARTH_UTIL_GRATICULE_LABELING_ENGINE_H