/* -*-c++-*- */ /* osgEarth - Geospatial SDK for OpenSceneGraph * Copyright 2020 Pelican Mapping * http://osgearth.org * * osgEarth is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program. If not, see */ #ifndef OSGEARTHSYMBOLOGY_MESH_FLATTENER #define OSGEARTHSYMBOLOGY_MESH_FLATTENER #include namespace osgEarth { namespace Util { /** * Prepares a scene graph for aggressive optimization. Removes things like names, user data, callbacks, etc. * Use carefully. */ struct OSGEARTH_EXPORT PrepareForOptimizationVisitor : public osg::NodeVisitor { PrepareForOptimizationVisitor(); virtual void apply(osg::Node& node); }; /** * Utility visitor to aid in flattening a scene graph. Collects a map of StateSet stacks to Geodes. * Assumes that all transforms have already been removed from the scene graph. */ struct OSGEARTH_EXPORT FlattenSceneGraphVisitor : public osg::NodeVisitor { FlattenSceneGraphVisitor(); virtual void apply(osg::Node& node); virtual void apply(osg::Geode& geode); virtual void apply(osg::Geometry& geometry); void pushStateSet(osg::StateSet* stateSet); void popStateSet(); /** * Build the flattened scene graph from the statesets and geodes. */ osg::Node* build(); typedef std::vector< osg::ref_ptr< osg::StateSet > > StateSetStack; typedef std::vector< osg::ref_ptr< osg::Geometry > > GeometryVector; StateSetStack _ssStack; typedef std::map< StateSetStack, GeometryVector > StateSetStackToGeometryMap; StateSetStackToGeometryMap _geometries; bool _mergeGeometry; unsigned _maxVertsPerCluster; }; /** * Flattens "flatten" the given scene graph, turning it into a * a very basic scene graph consisting of a group at the top with a list of geodes * each consisting of as small of a number of drawables as possible. * * Limitations: * This will only work on relatively simple scene graphs consisting of MatrixTransforms, Groups, Geodes, etc. * If your scene graph constains things likes AutoTransforms, LightPointNodes, Sequences, etc it will not preserve them. */ class OSGEARTH_EXPORT MeshFlattener { public: static void run( osg::Group* group ); /** Run the flattener and indicate the target vertex count for the MergeGeometry stage. */ static void run(osg::Group* group, unsigned maxVertsPerCluster); }; } } #endif // OSGEARTHSYMBOLOGY_MESH_FLATTENER