/* -*-c++-*- */ /* osgEarth - Geospatial SDK for OpenSceneGraph * Copyright 2020 Pelican Mapping * http://osgearth.org * * osgEarth is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program. If not, see */ #pragma once namespace osg { class Image; class Texture; } #include namespace osgEarth { class OSGEARTH_EXPORT NoiseTextureFactory { public: NoiseTextureFactory() { } osg::Image* createImage(unsigned dim, unsigned numChannels) const; osg::Texture* create(unsigned dim, unsigned numChannels) const; }; }