/* -*-c++-*- */ /* osgEarth - Geospatial SDK for OpenSceneGraph * Copyright 2008-2012 Pelican Mapping * http://osgearth.org * * osgEarth is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. * * You should have received a copy of the GNU Lesser General Public License * along with this program. If not, see */ #ifndef OSGEARTH_PHONG_LIGHTING_EFFECT_H #define OSGEARTH_PHONG_LIGHTING_EFFECT_H #include #include #include #include #include namespace osgEarth { namespace Util { /** * Shader effect that performs simple Phong lighting. */ class OSGEARTH_EXPORT PhongLightingEffect : public osg::Referenced { public: /** constructs a new effect */ PhongLightingEffect(); /** contructs a new effect and attaches it to a stateset. */ PhongLightingEffect(osg::StateSet* stateset); /** is it supported by the h/w? */ bool supported() const { return _supported; } public: /** attach this effect to a stateset. */ void attach(osg::StateSet* stateset); /** detach this effect from any attached statesets. */ void detach(); /** detach this effect from a stateset. */ void detach(osg::StateSet* stateset); protected: virtual ~PhongLightingEffect(); typedef std::list< osg::observer_ptr > StateSetList; bool _supported; StateSetList _statesets; //osg::ref_ptr _lightingUniform; void init(); }; class OSGEARTH_EXPORT PhongLightingGroup : public osg::Group { public: PhongLightingGroup(); private: osg::ref_ptr< PhongLightingEffect> _effect; }; } } // namespace osgEarth::Util #endif // OSGEARTH_PHONG_LIGHTING_EFFECT_H