/* -*-c++-*- */ /* osgEarth - Geospatial SDK for OpenSceneGraph * Copyright 2020 Pelican Mapping * http://osgearth.org * * osgEarth is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program. If not, see */ #pragma once #include #include #include #include #include #include namespace osgEarth { /** * Symbol that contains general rendering settings. */ class OSGEARTH_EXPORT RenderSymbol : public Symbol { public: META_Object(osgEarth, RenderSymbol); /** construct a render symbol */ RenderSymbol(const Config& conf =Config()); RenderSymbol(const RenderSymbol& rhs,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY); /** whether to perform depth buffer testing */ OE_OPTION(bool, depthTest, true); /** whether to force lighting on/off */ OE_OPTION(bool, lighting, true); /** depth offset properties */ OE_OPTION(DepthOffsetOptions, depthOffset); /** whether to force backface culling on or off */ OE_OPTION(bool, backfaceCulling, true); /** applies a rendering order to affected geometry */ OE_OPTION(NumericExpression, order, 0); /** clip plane number to activate. */ OE_OPTION(unsigned, clipPlane, 0); /** discard fragments with alpha < threshold */ OE_OPTION(float, minAlpha, 0.0f); /** hint to render in the transparent (depth-sorted) bin */ OE_OPTION(bool, transparent, false); /** render bin to use for sorting */ OE_OPTION(std::string, renderBin); /** enable decaling (lequal + polygonoffset) */ OE_OPTION(bool, decal, false); /** maximum crease angle for normal smoothing (default=0) */ OE_OPTION(Angle, maxCreaseAngle, Angle(0, Units::DEGREES)); /** maximum angle at which to tessellate geometry when curving it to the earth's surface */ OE_OPTION(Angle, maxTessAngle, Angle(1, Units::DEGREES)); /** maximum visibility altitude */ OE_OPTION(Distance, maxAltitude, Distance(FLT_MAX, Units::METERS)); /** geometric error present when rendering */ OE_OPTION(Distance, geometricError, Distance(0.0, Units::METERS)); /** minimum distance (maps to 0) when rendering a signed distance field */ OE_OPTION(NumericExpression, sdfMinDistance, 0.0); /** maximum distance (maps to 1) when rendering a signed distance field */ OE_OPTION(NumericExpression, sdfMaxDistance, 20.0); public: virtual Config getConfig() const; virtual void mergeConfig( const Config& conf ); static void parseSLD(const Config& c, class Style& style); void applyTo(osg::Node*) const; protected: virtual ~RenderSymbol() { } }; } // namespace osgEarth