/* -*-c++-*- */ /* osgEarth - Geospatial SDK for OpenSceneGraph * Copyright 2020 Pelican Mapping * http://osgearth.org * * osgEarth is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program. If not, see */ #ifndef OSGEARTH_SHADER_LAYER_H #define OSGEARTH_SHADER_LAYER_H #include "VisibleLayer" using namespace osgEarth; namespace osgEarth { /** * Layer that just renders the terrain surface with a shader * and nothing else. */ class OSGEARTH_EXPORT ShaderLayer : public VisibleLayer { public: class OSGEARTH_EXPORT Options : public VisibleLayer::Options { public: META_LayerOptions(osgEarth, Options, VisibleLayer::Options); virtual Config getConfig() const override; static Config getMetadata(); private: void fromConfig(const Config& conf); }; public: META_Layer(osgEarth, ShaderLayer, Options, VisibleLayer, Shader); public: // Layer virtual void init() override; protected: //! Destructor virtual ~ShaderLayer() { } }; } OSGEARTH_SPECIALIZE_CONFIG(osgEarth::ShaderLayer::Options); #endif // OSGEARTH_UTIL_DEBUG_IMAGE_LAYER_H