/* -*-c++-*- */
/* osgEarth - Geospatial SDK for OpenSceneGraph
* Copyright 2020 Pelican Mapping
* http://osgearth.org
*
* osgEarth is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see
*/
#ifndef OSGEARTH_SHADER_MERGER_H
#define OSGEARTH_SHADER_MERGER_H 1
#include
#include
namespace osg {
class Program;
}
namespace osgEarth { namespace Util
{
/**
* Merges multiple shader objects into one (per type) and installs
* them in a program. Some platforms (like GLES) only support one
* shader object, neccesiting this function.
*/
class OSGEARTH_EXPORT ShaderMerger
{
public:
//! Adds a shader to the merge set
void add(const osg::Shader* shader);
//! Merges all shaders and installs them into the provided program.
void merge(osg::Program* program);
private:
std::vector _shaders;
std::set _types;
//! Merge shaders of shaders's type into shader, and returns
//! the number of shaders merged.
unsigned merge(osg::Shader* shader);
};
} }
#endif // OSGEARTH_SHADER_MERGER_H