/* -*-c++-*- */ /* osgEarth - Geospatial SDK for OpenSceneGraph * Copyright 2020 Pelican Mapping * http://osgearth.org * * osgEarth is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program. If not, see */ #ifndef OSGEARTH_SHADER_MERGER_H #define OSGEARTH_SHADER_MERGER_H 1 #include #include namespace osg { class Program; } namespace osgEarth { namespace Util { /** * Merges multiple shader objects into one (per type) and installs * them in a program. Some platforms (like GLES) only support one * shader object, neccesiting this function. */ class OSGEARTH_EXPORT ShaderMerger { public: //! Adds a shader to the merge set void add(const osg::Shader* shader); //! Merges all shaders and installs them into the provided program. void merge(osg::Program* program); private: std::vector _shaders; std::set _types; //! Merge shaders of shaders's type into shader, and returns //! the number of shaders merged. unsigned merge(osg::Shader* shader); }; } } #endif // OSGEARTH_SHADER_MERGER_H