/* -*-c++-*- */ /* osgEarth - Geospatial SDK for OpenSceneGraph * Copyright 2020 Pelican Mapping * http://osgearth.org * * osgEarth is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program. If not, see */ #ifndef OSGEARTH_TERRAIN_EFFECT_H #define OSGEARTH_TERRAIN_EFFECT_H 1 #include #include namespace osgEarth { class TerrainEngineNode; /** * A terrain effect is a class that applies an effect to the * TerrainEngineNode. You can add effect to the engine by calling * TerrainEngineNode::addEffect(). An effect can do anything, * but typically it will alter the state set in some way (such as * to customize the shaders). */ class TerrainEffect : public osg::Referenced /* header-only */ { public: /** Called by the terrain engine when you install the effect */ virtual void onInstall(TerrainEngineNode* engine) { } /** Called by the terrain engine when you uninstall the effect */ virtual void onUninstall(TerrainEngineNode* engine) { } public: // serialization virtual Config getConfig() const { return Config(); } protected: TerrainEffect() { } virtual ~TerrainEffect() { } }; } // namespace osgEarth #endif // OSGEARTH_TERRAIN_EFFECT_H