/* -*-c++-*- */ /* osgEarth - Geospatial SDK for OpenSceneGraph * Copyright 2020 Pelican Mapping * http://osgearth.org * * osgEarth is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program. If not, see */ #ifndef OSGEARTH_TERRAIN_TILE_NODE_H #define OSGEARTH_TERRAIN_TILE_NODE_H 1 #include #include namespace osg { class RenderInfo; } namespace osgEarth { class TileKey; /** * Base class for a terrain engine's representation of a tile. * This is largely for internal use and subject to change, so * be careful relying on the structure of this object. */ class TerrainTile { public: //! TileKey represented by this tile node virtual const TileKey& getKey() const = 0; }; //! Synonym using TerrainTileNode = TerrainTile; }; #endif // OSGEARTH_TILE_NODE_H