/* -*-c++-*- */ /* osgEarth - Geospatial SDK for OpenSceneGraph * Copyright 2020 Pelican Mapping * http://osgearth.org * * osgEarth is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. * * You should have received a copy of the GNU Lesser General Public License * along with this program. If not, see */ #ifndef OSGEARTH_TESSELLATOR_H #define OSGEARTH_TESSELLATOR_H 1 #include #include #include namespace osgEarth { namespace Util { /** * Polygon tessellator using a modified ear clipping technique */ class OSGEARTH_EXPORT Tessellator { public: enum Plane { PLANE_XY, PLANE_AUTO }; //! Take a geometry and output a triangulated mesh in the form of //! an index vector. By default it will tessellate in the XY plane //! and ignore the Z value. You can pass in AUTO and it will //! attempt to pick the "dominant" plane of the geometry and tessellate //! in that plane. bool tessellate2D( const osgEarth::Geometry* geom, std::vector& out_indices, Plane plane = PLANE_XY) const; //! Old method to tessellate a pre-existing geometry object bool tessellateGeometry( osg::Geometry &geom); protected: osg::PrimitiveSet* tessellatePrimitive(osg::PrimitiveSet* primitive, osg::Vec3Array* vertices); osg::PrimitiveSet* tessellatePrimitive(unsigned int first, unsigned int last, osg::Vec3Array* vertices); bool isConvex(const osg::Vec3Array &vertices, const std::vector &activeVerts, unsigned int cursor); bool isEar(const osg::Vec3Array &vertices, const std::vector &activeVerts, unsigned int cursor, bool &tradEar); }; } } #endif // OSGEARTH_TESSELLATOR_H