/* -*-c++-*- */ /* osgEarth - Geospatial SDK for OpenSceneGraph * Copyright 2020 Pelican Mapping * http://osgearth.org * * osgEarth is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. * * You should have received a copy of the GNU Lesser General Public License * along with this program. If not, see */ #ifndef OSGEARTH_UTIL_UTM_LABELING_ENGINE_H #define OSGEARTH_UTIL_UTM_LABELING_ENGINE_H 1 #include #include #include #include #include #include namespace osgEarth { namespace Util { using namespace osgEarth; /** * Node that plots UTM coordinats labels along the edge of the * viewport when you are looking straight down on a zoomed-in area. */ class UTMLabelingEngine : public GraticuleLabelingEngine { public: //! Construct a new labeling engine with the map's SRS UTMLabelingEngine(const SpatialReference* srs); //! Sets the maximum resolution (meters) at which to render labels void setMaxResolution(double value); virtual bool updateLabels(const osg::Vec3d& LL_world, osg::Vec3d& UL_world, osg::Vec3d& LR_world, ClipSpace& window, CameraData& data); protected: double _maxRes; }; } } // namespace osgEarth::Util #endif // OSGEARTH_UTIL_UTM_LABELING_ENGINE_H