/* -*-c++-*- */ /* osgEarth - Geospatial SDK for OpenSceneGraph * Copyright 2020 Pelican Mapping * http://osgearth.org * * osgEarth is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program. If not, see */ #ifndef OSGEARTH_WIRE_LINES_H #define OSGEARTH_WIRE_LINES_H 1 #include #include #include #include #include // Make a antialiased 3d wire. namespace osgEarth { class OSGEARTH_EXPORT WireLinesOperator : public Util::OsgGeometryOperator { public: WireLinesOperator(const Stroke& stroke); /** * Run the polygonizer. * * @param[in ] verts Line string geometry to polygonize. The polygonizer * will add this array to the resulting geometry. * @param[in ] normals Localized normals associated with the input verts. * Used to determine the plane in which to polygonize each * line segment. Optional; can be NULL * @return Triangulated wire */ osg::Geometry* operator() (osg::Vec3Array* verts, osg::Vec3Array* normals, Callback* callback =0L, bool twosided =true) const; void installShaders(osg::Node* node) const; const static int numWireVerts = 8; protected: Stroke _stroke; }; } #endif // OSGEARTH_WIRE_LINES_H