#ifndef __dom150Profile_glsl_h__ #define __dom150Profile_glsl_h__ #include #include <1.5/dom/domTypes.h> #include <1.5/dom/domElements.h> #include <1.5/dom/domAsset.h> #include <1.5/dom/domFx_code.h> #include <1.5/dom/domFx_include.h> #include <1.5/dom/domGlsl_newparam.h> #include <1.5/dom/domFx_annotate.h> #include <1.5/dom/domGl_pipeline_settings.h> #include <1.5/dom/domGlsl_program.h> #include <1.5/dom/domFx_colortarget.h> #include <1.5/dom/domFx_depthtarget.h> #include <1.5/dom/domFx_stenciltarget.h> #include <1.5/dom/domFx_clearcolor.h> #include <1.5/dom/domFx_cleardepth.h> #include <1.5/dom/domFx_clearstencil.h> #include <1.5/dom/domExtra.h> class DAE; namespace ColladaDOM150 { /** * Opens a block of GLSL platform-specific data types and technique declarations. */ class domProfile_glsl : public daeElement { public: virtual COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::PROFILE_GLSL; } static daeInt ID() { return 237; } virtual daeInt typeID() const { return ID(); } public: class domTechnique; typedef daeSmartRef domTechniqueRef; typedef daeTArray domTechnique_Array; /** * Holds a description of the textures, samplers, shaders, parameters, and * passes necessary for rendering this effect using one method. */ class domTechnique : public daeElement { public: virtual COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::TECHNIQUE; } static daeInt ID() { return 238; } virtual daeInt typeID() const { return ID(); } public: class domPass; typedef daeSmartRef domPassRef; typedef daeTArray domPass_Array; /** * A static declaration of all the render states, shaders, and settings for * one rendering pipeline. */ class domPass : public daeElement { public: virtual COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::PASS; } static daeInt ID() { return 239; } virtual daeInt typeID() const { return ID(); } public: class domStates; typedef daeSmartRef domStatesRef; typedef daeTArray domStates_Array; class domStates : public daeElement { public: virtual COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::STATES; } static daeInt ID() { return 240; } virtual daeInt typeID() const { return ID(); } protected: // Element domGl_pipeline_settings_Array elemGl_pipeline_settings_array; public: //Accessors and Mutators /** * Gets the gl_pipeline_settings element array. * @return Returns a reference to the array of gl_pipeline_settings elements. */ domGl_pipeline_settings_Array &getGl_pipeline_settings_array() { return elemGl_pipeline_settings_array; } /** * Gets the gl_pipeline_settings element array. * @return Returns a constant reference to the array of gl_pipeline_settings elements. */ const domGl_pipeline_settings_Array &getGl_pipeline_settings_array() const { return elemGl_pipeline_settings_array; } protected: /** * Constructor */ domStates(DAE& dae) : daeElement(dae), elemGl_pipeline_settings_array() {} /** * Destructor */ virtual ~domStates() {} /** * Overloaded assignment operator */ virtual domStates &operator=( const domStates &cpy ) { (void)cpy; return *this; } public: // STATIC METHODS /** * Creates an instance of this class and returns a daeElementRef referencing it. * @return a daeElementRef referencing an instance of this object. */ static DLLSPEC daeElementRef create(DAE& dae); /** * Creates a daeMetaElement object that describes this element in the meta object reflection framework. * If a daeMetaElement already exists it will return that instead of creating a new one. * @return A daeMetaElement describing this COLLADA element. */ static DLLSPEC daeMetaElement* registerElement(DAE& dae); }; class domEvaluate; typedef daeSmartRef domEvaluateRef; typedef daeTArray domEvaluate_Array; class domEvaluate : public daeElement { public: virtual COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::EVALUATE; } static daeInt ID() { return 241; } virtual daeInt typeID() const { return ID(); } public: class domDraw; typedef daeSmartRef domDrawRef; typedef daeTArray domDraw_Array; class domDraw : public daeElement { public: virtual COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::DRAW; } static daeInt ID() { return 242; } virtual daeInt typeID() const { return ID(); } public: //Accessors and Mutators /** * Gets the value of this element. * @return a domFx_draw of the value. */ domFx_draw& getValue() { return _value; } /** * Sets the _value of this element. * @param val The new value for this element. */ void setValue( const domFx_draw& val ) { _value = val; } protected: // Value /** * The domFx_draw value of the text data of this element. */ domFx_draw _value; protected: /** * Constructor */ domDraw(DAE& dae) : daeElement(dae), _value() {} /** * Destructor */ virtual ~domDraw() {} /** * Overloaded assignment operator */ virtual domDraw &operator=( const domDraw &cpy ) { (void)cpy; return *this; } public: // STATIC METHODS /** * Creates an instance of this class and returns a daeElementRef referencing it. * @return a daeElementRef referencing an instance of this object. */ static DLLSPEC daeElementRef create(DAE& dae); /** * Creates a daeMetaElement object that describes this element in the meta object reflection framework. * If a daeMetaElement already exists it will return that instead of creating a new one. * @return A daeMetaElement describing this COLLADA element. */ static DLLSPEC daeMetaElement* registerElement(DAE& dae); }; protected: // Elements domFx_colortarget_Array elemColor_target_array; domFx_depthtarget_Array elemDepth_target_array; domFx_stenciltarget_Array elemStencil_target_array; domFx_clearcolor_Array elemColor_clear_array; domFx_cleardepth_Array elemDepth_clear_array; domFx_clearstencil_Array elemStencil_clear_array; domDrawRef elemDraw; public: //Accessors and Mutators /** * Gets the color_target element array. * @return Returns a reference to the array of color_target elements. */ domFx_colortarget_Array &getColor_target_array() { return elemColor_target_array; } /** * Gets the color_target element array. * @return Returns a constant reference to the array of color_target elements. */ const domFx_colortarget_Array &getColor_target_array() const { return elemColor_target_array; } /** * Gets the depth_target element array. * @return Returns a reference to the array of depth_target elements. */ domFx_depthtarget_Array &getDepth_target_array() { return elemDepth_target_array; } /** * Gets the depth_target element array. * @return Returns a constant reference to the array of depth_target elements. */ const domFx_depthtarget_Array &getDepth_target_array() const { return elemDepth_target_array; } /** * Gets the stencil_target element array. * @return Returns a reference to the array of stencil_target elements. */ domFx_stenciltarget_Array &getStencil_target_array() { return elemStencil_target_array; } /** * Gets the stencil_target element array. * @return Returns a constant reference to the array of stencil_target elements. */ const domFx_stenciltarget_Array &getStencil_target_array() const { return elemStencil_target_array; } /** * Gets the color_clear element array. * @return Returns a reference to the array of color_clear elements. */ domFx_clearcolor_Array &getColor_clear_array() { return elemColor_clear_array; } /** * Gets the color_clear element array. * @return Returns a constant reference to the array of color_clear elements. */ const domFx_clearcolor_Array &getColor_clear_array() const { return elemColor_clear_array; } /** * Gets the depth_clear element array. * @return Returns a reference to the array of depth_clear elements. */ domFx_cleardepth_Array &getDepth_clear_array() { return elemDepth_clear_array; } /** * Gets the depth_clear element array. * @return Returns a constant reference to the array of depth_clear elements. */ const domFx_cleardepth_Array &getDepth_clear_array() const { return elemDepth_clear_array; } /** * Gets the stencil_clear element array. * @return Returns a reference to the array of stencil_clear elements. */ domFx_clearstencil_Array &getStencil_clear_array() { return elemStencil_clear_array; } /** * Gets the stencil_clear element array. * @return Returns a constant reference to the array of stencil_clear elements. */ const domFx_clearstencil_Array &getStencil_clear_array() const { return elemStencil_clear_array; } /** * Gets the draw element. * @return a daeSmartRef to the draw element. */ const domDrawRef getDraw() const { return elemDraw; } protected: /** * Constructor */ domEvaluate(DAE& dae) : daeElement(dae), elemColor_target_array(), elemDepth_target_array(), elemStencil_target_array(), elemColor_clear_array(), elemDepth_clear_array(), elemStencil_clear_array(), elemDraw() {} /** * Destructor */ virtual ~domEvaluate() {} /** * Overloaded assignment operator */ virtual domEvaluate &operator=( const domEvaluate &cpy ) { (void)cpy; return *this; } public: // STATIC METHODS /** * Creates an instance of this class and returns a daeElementRef referencing it. * @return a daeElementRef referencing an instance of this object. */ static DLLSPEC daeElementRef create(DAE& dae); /** * Creates a daeMetaElement object that describes this element in the meta object reflection framework. * If a daeMetaElement already exists it will return that instead of creating a new one. * @return A daeMetaElement describing this COLLADA element. */ static DLLSPEC daeMetaElement* registerElement(DAE& dae); }; protected: // Attribute /** * The sid attribute is a text string value containing the sub-identifier * of this element. This value must be unique within the scope of the parent * element. Optional attribute. */ domSid attrSid; protected: // Elements domFx_annotate_Array elemAnnotate_array; domStatesRef elemStates; domGlsl_programRef elemProgram; domEvaluateRef elemEvaluate; domExtra_Array elemExtra_array; public: //Accessors and Mutators /** * Gets the sid attribute. * @return Returns a domSid of the sid attribute. */ domSid getSid() const { return attrSid; } /** * Sets the sid attribute. * @param atSid The new value for the sid attribute. */ void setSid( domSid atSid ) { *(daeStringRef*)&attrSid = atSid; _validAttributeArray[0] = true; } /** * Gets the annotate element array. * @return Returns a reference to the array of annotate elements. */ domFx_annotate_Array &getAnnotate_array() { return elemAnnotate_array; } /** * Gets the annotate element array. * @return Returns a constant reference to the array of annotate elements. */ const domFx_annotate_Array &getAnnotate_array() const { return elemAnnotate_array; } /** * Gets the states element. * @return a daeSmartRef to the states element. */ const domStatesRef getStates() const { return elemStates; } /** * Gets the program element. * @return a daeSmartRef to the program element. */ const domGlsl_programRef getProgram() const { return elemProgram; } /** * Gets the evaluate element. * @return a daeSmartRef to the evaluate element. */ const domEvaluateRef getEvaluate() const { return elemEvaluate; } /** * Gets the extra element array. * @return Returns a reference to the array of extra elements. */ domExtra_Array &getExtra_array() { return elemExtra_array; } /** * Gets the extra element array. * @return Returns a constant reference to the array of extra elements. */ const domExtra_Array &getExtra_array() const { return elemExtra_array; } protected: /** * Constructor */ domPass(DAE& dae) : daeElement(dae), attrSid(), elemAnnotate_array(), elemStates(), elemProgram(), elemEvaluate(), elemExtra_array() {} /** * Destructor */ virtual ~domPass() {} /** * Overloaded assignment operator */ virtual domPass &operator=( const domPass &cpy ) { (void)cpy; return *this; } public: // STATIC METHODS /** * Creates an instance of this class and returns a daeElementRef referencing it. * @return a daeElementRef referencing an instance of this object. */ static DLLSPEC daeElementRef create(DAE& dae); /** * Creates a daeMetaElement object that describes this element in the meta object reflection framework. * If a daeMetaElement already exists it will return that instead of creating a new one. * @return A daeMetaElement describing this COLLADA element. */ static DLLSPEC daeMetaElement* registerElement(DAE& dae); }; protected: // Attributes /** * The id attribute is a text string containing the unique identifier of * this element. This value must be unique within the instance document. * Optional attribute. */ xsID attrId; /** * The sid attribute is a text string value containing the sub-identifier * of this element. This value must be unique within the scope of the parent * element. Optional attribute. */ domSid attrSid; protected: // Elements domAssetRef elemAsset; domFx_annotate_Array elemAnnotate_array; /** * A static declaration of all the render states, shaders, and settings for * one rendering pipeline. @see domPass */ domPass_Array elemPass_array; domExtra_Array elemExtra_array; public: //Accessors and Mutators /** * Gets the id attribute. * @return Returns a xsID of the id attribute. */ xsID getId() const { return attrId; } /** * Sets the id attribute. * @param atId The new value for the id attribute. */ void setId( xsID atId ) { *(daeStringRef*)&attrId = atId; _validAttributeArray[0] = true; if( _document != NULL ) _document->changeElementID( this, attrId ); } /** * Gets the sid attribute. * @return Returns a domSid of the sid attribute. */ domSid getSid() const { return attrSid; } /** * Sets the sid attribute. * @param atSid The new value for the sid attribute. */ void setSid( domSid atSid ) { *(daeStringRef*)&attrSid = atSid; _validAttributeArray[1] = true; } /** * Gets the asset element. * @return a daeSmartRef to the asset element. */ const domAssetRef getAsset() const { return elemAsset; } /** * Gets the annotate element array. * @return Returns a reference to the array of annotate elements. */ domFx_annotate_Array &getAnnotate_array() { return elemAnnotate_array; } /** * Gets the annotate element array. * @return Returns a constant reference to the array of annotate elements. */ const domFx_annotate_Array &getAnnotate_array() const { return elemAnnotate_array; } /** * Gets the pass element array. * @return Returns a reference to the array of pass elements. */ domPass_Array &getPass_array() { return elemPass_array; } /** * Gets the pass element array. * @return Returns a constant reference to the array of pass elements. */ const domPass_Array &getPass_array() const { return elemPass_array; } /** * Gets the extra element array. * @return Returns a reference to the array of extra elements. */ domExtra_Array &getExtra_array() { return elemExtra_array; } /** * Gets the extra element array. * @return Returns a constant reference to the array of extra elements. */ const domExtra_Array &getExtra_array() const { return elemExtra_array; } protected: /** * Constructor */ domTechnique(DAE& dae) : daeElement(dae), attrId(), attrSid(), elemAsset(), elemAnnotate_array(), elemPass_array(), elemExtra_array() {} /** * Destructor */ virtual ~domTechnique() {} /** * Overloaded assignment operator */ virtual domTechnique &operator=( const domTechnique &cpy ) { (void)cpy; return *this; } public: // STATIC METHODS /** * Creates an instance of this class and returns a daeElementRef referencing it. * @return a daeElementRef referencing an instance of this object. */ static DLLSPEC daeElementRef create(DAE& dae); /** * Creates a daeMetaElement object that describes this element in the meta object reflection framework. * If a daeMetaElement already exists it will return that instead of creating a new one. * @return A daeMetaElement describing this COLLADA element. */ static DLLSPEC daeMetaElement* registerElement(DAE& dae); }; protected: // Attributes /** * The id attribute is a text string containing the unique identifier of * this element. This value must be unique within the instance document. * Optional attribute. */ xsID attrId; /** * The type of platform. This is a vendor-defined character string that indicates * the platform or capability target for the technique. Optional */ xsNCName attrPlatform; protected: // Elements domAssetRef elemAsset; domFx_code_Array elemCode_array; domFx_include_Array elemInclude_array; domGlsl_newparam_Array elemNewparam_array; /** * Holds a description of the textures, samplers, shaders, parameters, and * passes necessary for rendering this effect using one method. @see domTechnique */ domTechnique_Array elemTechnique_array; domExtra_Array elemExtra_array; /** * Used to preserve order in elements that do not specify strict sequencing of sub-elements. */ daeElementRefArray _contents; /** * Used to preserve order in elements that have a complex content model. */ daeUIntArray _contentsOrder; /** * Used to store information needed for some content model objects. */ daeTArray< daeCharArray * > _CMData; public: //Accessors and Mutators /** * Gets the id attribute. * @return Returns a xsID of the id attribute. */ xsID getId() const { return attrId; } /** * Sets the id attribute. * @param atId The new value for the id attribute. */ void setId( xsID atId ) { *(daeStringRef*)&attrId = atId; if( _document != NULL ) _document->changeElementID( this, attrId ); } /** * Gets the platform attribute. * @return Returns a xsNCName of the platform attribute. */ xsNCName getPlatform() const { return attrPlatform; } /** * Sets the platform attribute. * @param atPlatform The new value for the platform attribute. */ void setPlatform( xsNCName atPlatform ) { *(daeStringRef*)&attrPlatform = atPlatform;} /** * Gets the asset element. * @return a daeSmartRef to the asset element. */ const domAssetRef getAsset() const { return elemAsset; } /** * Gets the code element array. * @return Returns a reference to the array of code elements. */ domFx_code_Array &getCode_array() { return elemCode_array; } /** * Gets the code element array. * @return Returns a constant reference to the array of code elements. */ const domFx_code_Array &getCode_array() const { return elemCode_array; } /** * Gets the include element array. * @return Returns a reference to the array of include elements. */ domFx_include_Array &getInclude_array() { return elemInclude_array; } /** * Gets the include element array. * @return Returns a constant reference to the array of include elements. */ const domFx_include_Array &getInclude_array() const { return elemInclude_array; } /** * Gets the newparam element array. * @return Returns a reference to the array of newparam elements. */ domGlsl_newparam_Array &getNewparam_array() { return elemNewparam_array; } /** * Gets the newparam element array. * @return Returns a constant reference to the array of newparam elements. */ const domGlsl_newparam_Array &getNewparam_array() const { return elemNewparam_array; } /** * Gets the technique element array. * @return Returns a reference to the array of technique elements. */ domTechnique_Array &getTechnique_array() { return elemTechnique_array; } /** * Gets the technique element array. * @return Returns a constant reference to the array of technique elements. */ const domTechnique_Array &getTechnique_array() const { return elemTechnique_array; } /** * Gets the extra element array. * @return Returns a reference to the array of extra elements. */ domExtra_Array &getExtra_array() { return elemExtra_array; } /** * Gets the extra element array. * @return Returns a constant reference to the array of extra elements. */ const domExtra_Array &getExtra_array() const { return elemExtra_array; } /** * Gets the _contents array. * @return Returns a reference to the _contents element array. */ daeElementRefArray &getContents() { return _contents; } /** * Gets the _contents array. * @return Returns a constant reference to the _contents element array. */ const daeElementRefArray &getContents() const { return _contents; } protected: /** * Constructor */ domProfile_glsl(DAE& dae) : daeElement(dae), attrId(), attrPlatform(), elemAsset(), elemCode_array(), elemInclude_array(), elemNewparam_array(), elemTechnique_array(), elemExtra_array() {} /** * Destructor */ virtual ~domProfile_glsl() { daeElement::deleteCMDataArray(_CMData); } /** * Overloaded assignment operator */ virtual domProfile_glsl &operator=( const domProfile_glsl &cpy ) { (void)cpy; return *this; } public: // STATIC METHODS /** * Creates an instance of this class and returns a daeElementRef referencing it. * @return a daeElementRef referencing an instance of this object. */ static DLLSPEC daeElementRef create(DAE& dae); /** * Creates a daeMetaElement object that describes this element in the meta object reflection framework. * If a daeMetaElement already exists it will return that instead of creating a new one. * @return A daeMetaElement describing this COLLADA element. */ static DLLSPEC daeMetaElement* registerElement(DAE& dae); }; } // ColladaDOM150 #endif