// Copyright 2016 The Draco Authors. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // #ifndef DRACO_COMPRESSION_ENCODE_H_ #define DRACO_COMPRESSION_ENCODE_H_ #include "draco/compression/config/compression_shared.h" #include "draco/compression/config/encoder_options.h" #include "draco/compression/encode_base.h" #include "draco/core/encoder_buffer.h" #include "draco/core/status.h" #include "draco/mesh/mesh.h" namespace draco { // Basic helper class for encoding geometry using the Draco compression library. // The class provides various methods that can be used to control several common // options used during the encoding, such as the number of quantization bits for // a given attribute. All these options are defined per attribute type, i.e., // if there are more attributes of the same type (such as multiple texture // coordinate attributes), the same options are going to be used for all of the // attributes of this type. If different attributes of the same type need to // use different options, use ExpertEncoder in expert_encode.h. class Encoder : public EncoderBase> { public: typedef EncoderBase> Base; Encoder(); virtual ~Encoder() {} // Encodes a point cloud to the provided buffer. virtual Status EncodePointCloudToBuffer(const PointCloud &pc, EncoderBuffer *out_buffer); // Encodes a mesh to the provided buffer. virtual Status EncodeMeshToBuffer(const Mesh &m, EncoderBuffer *out_buffer); // Set encoder options used during the geometry encoding. Note that this call // overwrites any modifications to the options done with the functions below, // i.e., it resets the encoder. void Reset(const EncoderOptionsBase &options); void Reset(); // Sets the desired encoding and decoding speed for the given options. // // 0 = slowest speed, but the best compression. // 10 = fastest, but the worst compression. // -1 = undefined. // // Note that both speed options affect the encoder choice of used methods and // algorithms. For example, a requirement for fast decoding may prevent the // encoder from using the best compression methods even if the encoding speed // is set to 0. In general, the faster of the two options limits the choice of // features that can be used by the encoder. Additionally, setting // |decoding_speed| to be faster than the |encoding_speed| may allow the // encoder to choose the optimal method out of the available features for the // given |decoding_speed|. void SetSpeedOptions(int encoding_speed, int decoding_speed); // Sets the quantization compression options for a named attribute. The // attribute values will be quantized in a box defined by the maximum extent // of the attribute values. I.e., the actual precision of this option depends // on the scale of the attribute values. void SetAttributeQuantization(GeometryAttribute::Type type, int quantization_bits); // Sets the explicit quantization compression for a named attribute. The // attribute values will be quantized in a coordinate system defined by the // provided origin and range (the input values should be within interval: // ). void SetAttributeExplicitQuantization(GeometryAttribute::Type type, int quantization_bits, int num_dims, const float *origin, float range); // Sets the desired prediction method for a given attribute. By default, // prediction scheme is selected automatically by the encoder using other // provided options (such as speed) and input geometry type (mesh, point // cloud). This function should be called only when a specific prediction is // preferred (e.g., when it is known that the encoder would select a less // optimal prediction for the given input data). // // |prediction_scheme_method| should be one of the entries defined in // compression/config/compression_shared.h : // // PREDICTION_NONE - use no prediction. // PREDICTION_DIFFERENCE - delta coding // MESH_PREDICTION_PARALLELOGRAM - parallelogram prediction for meshes. // MESH_PREDICTION_CONSTRAINED_PARALLELOGRAM // - better and more costly version of the parallelogram prediction. // MESH_PREDICTION_TEX_COORDS_PORTABLE // - specialized predictor for tex coordinates. // MESH_PREDICTION_GEOMETRIC_NORMAL // - specialized predictor for normal coordinates. // // Note that in case the desired prediction cannot be used, the default // prediction will be automatically used instead. Status SetAttributePredictionScheme(GeometryAttribute::Type type, int prediction_scheme_method); // Sets the desired encoding method for a given geometry. By default, encoding // method is selected based on the properties of the input geometry and based // on the other options selected in the used EncoderOptions (such as desired // encoding and decoding speed). This function should be called only when a // specific method is required. // // |encoding_method| can be one of the values defined in // compression/config/compression_shared.h based on the type of the input // geometry that is going to be encoded. For point clouds, allowed entries are // POINT_CLOUD_SEQUENTIAL_ENCODING // POINT_CLOUD_KD_TREE_ENCODING // // For meshes the input can be // MESH_SEQUENTIAL_ENCODING // MESH_EDGEBREAKER_ENCODING // // If the selected method cannot be used for the given input, the subsequent // call of EncodePointCloudToBuffer or EncodeMeshToBuffer is going to fail. void SetEncodingMethod(int encoding_method); // Creates encoder options for the expert encoder used during the actual // encoding. EncoderOptions CreateExpertEncoderOptions(const PointCloud &pc) const; }; } // namespace draco #endif // DRACO_COMPRESSION_ENCODE_H_