/* -*-c++-*- */ /* osgEarth - Geospatial SDK for OpenSceneGraph * Copyright 2008-2011 Pelican Mapping * http://osgearth.org * * osgEarth is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program. If not, see */ #ifndef OSGEARTH_CLAMPABLE_NODE_H #define OSGEARTH_CLAMPABLE_NODE_H 1 #include #include #include namespace osgEarth { class MapNode; /** * Node graph that will be GPU-clamped on the terrain, if supported. * This group must be a descendant of a MapNode. */ class OSGEARTH_EXPORT ClampableNode : public osg::Group { public: //! Constructs a new clampable node. ClampableNode(); public: // osg::Node virtual void traverse(osg::NodeVisitor& nv); protected: void setUniforms(); void dirty(); bool _mapNodeUpdateRequested; osg::observer_ptr _mapNode; virtual ~ClampableNode() { } }; } // namespace osgEarth #endif // OSGEARTH_CLAMPABLE_NODE_H