/********************************************************************** * * GEOS - Geometry Engine Open Source * http://geos.osgeo.org * * Copyright (C) 2021 Paul Ramsey <pramsey@cleverelephant.ca> * * This is free software; you can redistribute and/or modify it under * the terms of the GNU Lesser General Public Licence as published * by the Free Software Foundation. * See the COPYING file for more information. * **********************************************************************/ #pragma once #include <memory> #include <vector> #include <geos/geom/Geometry.h> #include <geos/export.h> // Forward declarations namespace geos { namespace geom { class GeometryFactory; class Point; class Polygon; class LineString; class LinearRing; class MultiPoint; class MultiPolygon; class MultiLineString; class GeometryCollection; } } namespace geos { namespace geom { // geos.geom namespace util { // geos.geom.util /** * Fixes a geometry to be a valid geometry, while preserving as much as * possible of the shape and location of the input. * Validity is determined according to {@link Geometry#isValid()}. * * Input geometries are always processed, so even valid inputs may * have some minor alterations. The output is always a new geometry object. * * <h2>Semantic Rules</h2> * * * Vertices with non-finite X or Y ordinates are removed (as per Coordinate::isValid() ). * * Repeated points are reduced to a single point * * Empty atomic geometries are valid and are returned unchanged * * Empty elements are removed from collections * * <code>Point</code>: keep valid coordinate, or EMPTY * * <code>LineString</code>: coordinates are fixed * * <code>LinearRing</code>: coordinates are fixed, Keep valid ring or else convert into <code>LineString</code> * * <code>Polygon</code>: transform into a valid polygon, * * preserving as much of the extent and vertices as possible. * * Rings are fixed to ensure they are valid< * * Holes intersecting the shell are subtracted from the shell * * Holes outside the shell are converted into polygons * * <code>MultiPolygon</code>: each polygon is fixed, * then result made non-overlapping (via union) * * <code>GeometryCollection</code>: each element is fixed * * Collapsed lines and polygons are handled as follows, * depending on the <code>keepCollapsed</code> setting: * * <code>false</code>: (default) collapses are converted to empty geometries * * <code>true</code>: collapses are converted to a valid geometry of lower dimension * * @author Martin Davis */ class GEOS_DLL GeometryFixer { private: const geom::Geometry* geom; const geom::GeometryFactory* factory; bool isKeepCollapsed; // false public: GeometryFixer(const geom::Geometry* p_geom) : geom(p_geom) , factory(p_geom->getFactory()) , isKeepCollapsed(false) {}; static std::unique_ptr<geom::Geometry> fix(const geom::Geometry* geom); /** * Sets whether collapsed geometries are converted to empty, * (which will be removed from collections), * or to a valid geom::Geometry of lower dimension. * The default is to convert collapses to empty geometries. * * @param p_isKeepCollapsed whether collapses should be converted to a lower dimension geometry */ void setKeepCollapsed(bool p_isKeepCollapsed); /** * Gets the fixed geometry. * * @return the fixed geometry */ std::unique_ptr<geom::Geometry> getResult() const; private: std::unique_ptr<geom::Point> fixPoint(const geom::Point* geom) const; std::unique_ptr<geom::Point> fixPointElement(const geom::Point* geom) const; bool isValidPoint(const geom::Point* pt) const; std::unique_ptr<geom::Geometry> fixMultiPoint(const geom::MultiPoint* geom) const; std::unique_ptr<geom::Geometry> fixLinearRing(const geom::LinearRing* geom) const; std::unique_ptr<geom::Geometry> fixLinearRingElement(const geom::LinearRing* geom) const; std::unique_ptr<geom::Geometry> fixLineString(const geom::LineString* geom) const; std::unique_ptr<geom::Geometry> fixLineStringElement(const geom::LineString* geom) const; /** * Returns a clean copy of the input coordinate array. * * @param pts coordinates to clean * @return an array of clean coordinates */ std::unique_ptr<geom::Geometry> fixMultiLineString(const MultiLineString* geom) const; std::unique_ptr<geom::Geometry> fixPolygon(const geom::Polygon* geom) const; std::unique_ptr<geom::Geometry> fixPolygonElement(const geom::Polygon* geom) const; std::vector<std::unique_ptr<Geometry>> fixHoles(const geom::Polygon* geom) const; std::unique_ptr<geom::Geometry> removeHoles(const geom::Geometry* shell, const geom::Geometry* holes) const; std::unique_ptr<geom::Geometry> fixRing(const geom::LinearRing* ring) const; std::unique_ptr<geom::Geometry> fixMultiPolygon(const geom::MultiPolygon* geom) const; std::unique_ptr<geom::Geometry> fixCollection(const geom::GeometryCollection* geom) const; void classifyHoles( const Geometry* shell, std::vector<std::unique_ptr<Geometry>>& holesFixed, std::vector<const Geometry*>& holes, std::vector<const Geometry*>& shells) const; /** * Subtracts a list of polygonal geometries from a polygonal geometry. * * @param shell polygonal geometry for shell * @param holes polygonal geometries to subtract * @return the result geometry */ std::unique_ptr<Geometry> difference( const Geometry* shell, std::vector<const Geometry*>& holes) const; /** * Unions a list of polygonal geometries. * Optimizes case of zero or one input geometries. * Requires that the inputs are net new objects. * * @param polys the polygonal geometries to union * @return the union of the inputs */ std::unique_ptr<Geometry> unionGeometry( std::vector<const Geometry*>& polys) const; }; } // namespace geos.geom.util } // namespace geos.geom } // namespace geos