/* -*-c++-*- */
/* osgEarth - Geospatial SDK for OpenSceneGraph
* Copyright 2020 Pelican Mapping
* http://osgearth.org
*
* osgEarth is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see
*/
#ifndef OSGEARTH_GEO_TRANSFORM
#define OSGEARTH_GEO_TRANSFORM
#include
#include
#include
#include
#include
#include
namespace osgEarth
{
class TileKey;
/**
* Transform node that accepts geospatial coordinates.
*/
class OSGEARTH_EXPORT GeoTransform :
public osg::MatrixTransform,
public osg::Observer
{
public:
META_Node(osgEarth, GeoTransform);
/** Constructor */
GeoTransform();
/** Copy constructor */
GeoTransform(const GeoTransform& rhs, const osg::CopyOp& op);
/**
* Sets the geospatial position. Returns false upon error.
* This method will only handle a GeoPoint with ALTMODE_ABSOLUTE.
*/
bool setPosition(const GeoPoint& p);
/**
* Gets the last known geospatial position.
*/
const GeoPoint& getPosition() const;
/**
* Sets a reference terrain for this transform. Setting this
* is required if you want to transform positions into the
* terrain's SRS or if you want support for ALTMODE_RELATIVE
* positions.
*/
void setTerrain(Terrain* terrain);
osg::ref_ptr getTerrain() const { osg::ref_ptr t; _terrain.lock(t); return t; }
/**
* Enabling this will cause the object to automatically
* recompute the matrix for an ALTMODE_RELATIVE position if
* the terrain under that position changes. This is disabled
* by default. This functionality requires that you set
* a reference terrain (see setTerrain).
*/
void setAutoRecomputeHeights(bool value);
bool getAutoRecomputeHeights() const { return _autoRecomputeHeights; }
public:
/** Callback that lets the user intercept the compute*Matrix functions during a traversal. */
class OSGEARTH_EXPORT ComputeMatrixCallback : public osg::Referenced
{
public:
virtual bool computeLocalToWorldMatrix(const GeoTransform* xform, osg::Matrix& m, osg::NodeVisitor* nv) const;
virtual bool computeWorldToLocalMatrix(const GeoTransform* xform, osg::Matrix& m, osg::NodeVisitor* nv) const;
};
/** Installs a compute matrix callback */
void setComputeMatrixCallback(ComputeMatrixCallback* cb);
public: // osg::Transform
virtual bool computeLocalToWorldMatrix(osg::Matrix& m, osg::NodeVisitor* nv) const {
return _computeMatrixCallback.valid()
? _computeMatrixCallback->computeLocalToWorldMatrix(this, m, nv)
: osg::MatrixTransform::computeLocalToWorldMatrix(m, nv);
}
virtual bool computeWorldToLocalMatrix(osg::Matrix& m, osg::NodeVisitor* nv) const {
return _computeMatrixCallback.valid()
? _computeMatrixCallback->computeWorldToLocalMatrix(this, m, nv)
: osg::MatrixTransform::computeWorldToLocalMatrix(m, nv);
}
public: // osg::Node
virtual void traverse(osg::NodeVisitor& nv);
public: // TerrainCallback interface
// called when new data pages in and autoRecompute is true
void onTileUpdate(const TileKey& key,
osg::Node* node,
TerrainCallbackContext& context);
public: // osg::Observer interface
virtual void objectDeleted(void* ptr);
protected:
virtual ~GeoTransform();
GeoPoint _position; // Current position
osg::observer_ptr _terrain; // Terrain for relative height resolution
bool _terrainCallbackInstalled; // Whether the Terrain callback is in
bool _autoRecomputeHeights; // Whether to resolve relative position Z's
bool _findTerrainInUpdateTraversal; // True is we need _terrain but don't have it
bool _clampInUpdateTraversal; // Whether a terrain clamp is required
osg::ref_ptr _computeMatrixCallback;
};
} // namespace osgEarth
#endif // OSGEARTH_GEO_TRANSFORM