/* -*-c++-*- */
/* osgEarth - Geospatial SDK for OpenSceneGraph
* Copyright 2008-2014 Pelican Mapping
* http://osgearth.org
*
* osgEarth is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see
*/
#pragma once
#include
#include
namespace osgEarth
{
/**
* Pure interface for an object that can load or unload data.
*/
class /*interface*/ LoadableNode
{
public:
//! Instruct the object to load its payload
virtual void load() = 0;
//! Instruct the object to discard its payload
virtual void unload() = 0;
//! How to behave when higher resolution data is loaded
virtual RefinePolicy getRefinePolicy() const = 0;
//! Whether a call to load() completed (successfully or not)
virtual bool isLoadComplete() const = 0;
//! Whether the node is the highest resolution node in the scene graph
virtual bool isHighestResolution() const = 0;
//! Whether to automatically discard the payload when the
//! system determines that this node is not currently in use
virtual bool getAutoUnload() const = 0;
//! Whether to automatically discard the payload when the
//! system determines that this node is not currently in use
virtual void setAutoUnload(bool value) = 0;
};
}