/* -*-c++-*- */ /* osgEarth - Geospatial SDK for OpenSceneGraph * Copyright 2020 Pelican Mapping * http://osgearth.org * * osgEarth is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program. If not, see */ #ifndef OSGEARTH_PICKER_H #define OSGEARTH_PICKER_H 1 #include #include #include namespace osgEarth { /** * Base class for an object picker. Header only (no export) */ class Picker : public osgGA::GUIEventHandler { public: struct Callback : public osg::Referenced { // Called when an ID is hit virtual void onHit(ObjectID id) { } // Called when a query results in nothing virtual void onMiss() { } // Called to ask whether to perform a query based on events virtual bool accept(const osgGA::GUIEventAdapter& ea, const osgGA::GUIActionAdapter& aa) { return false; } }; public: /** * Initiate a pick. The picker will invoke the callback when the pick is complete. * Returns true is the pick was successfully queued. */ virtual bool pick(osg::View* view, float mouseX, float mouseY, Callback* callback) = 0; protected: virtual ~Picker() { } }; } // namespace osgEarth #endif // OSGEARTH_PICKER