/* -*-c++-*- */ /* osgEarth - Geospatial SDK for OpenSceneGraph * Copyright 2020 Pelican Mapping * http://osgearth.org * * osgEarth is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program. If not, see */ #ifndef OSGEARTHSYMBOLOGY_RESOURCE_CACHE_H #define OSGEARTHSYMBOLOGY_RESOURCE_CACHE_H 1 #include #include #include #include #include #include namespace osgEarth { namespace Util { /** * Caches the runtime objects created by resources, so we can avoid creating them * each time they are referenced. * * This object is thread-safe. */ class OSGEARTH_EXPORT ResourceCache : public osg::Referenced { public: /** * Constructs a new resource cache. */ ResourceCache(); /** * Fetches the StateSet implementation corresponding to a Skin. * @param skin Skin resource for which to get or create a state set. * @param output Result goes here. */ bool getOrCreateStateSet(SkinResource* skin, osg::ref_ptr& output, const osgDB::Options* readOptions); /** * Get the statistics collected from the skin cache. */ const CacheStats getSkinStats() const { return _skinCache.getStats(); } /** * Gets a node corresponding to an instance resource. * @param skin Instance resource for which to get or create a Node. * @param output Result goes here. */ bool getOrCreateInstanceNode( InstanceResource* instance, osg::ref_ptr& output, const osgDB::Options* readOptions ); bool cloneOrCreateInstanceNode( InstanceResource* instance, osg::ref_ptr& output, const osgDB::Options* readOptions ); const CacheStats getInstanceStats() const { return _instanceCache.getStats(); } /** * Fetches the StateSet implementation for an entire ResourceLibrary. This will contain a Texture2DArray with all of the skins merged into it. * @param library The library * @param output Result goes here. */ bool getOrCreateStateSet( ResourceLibrary* library, osg::ref_ptr& output, const osgDB::Options* readOptions ); bool getOrCreateLineTexture(const URI& uri, osg::ref_ptr& output, const osgDB::Options* readOptions); protected: virtual ~ResourceCache() { } //osg::ref_ptr _dbOptions; //typedef LRUCache > SkinCache; typedef LRUCache > SkinCache; SkinCache _skinCache; std::mutex _skinMutex; typedef LRUCache > TextureCache; TextureCache _texCache; std::mutex _texMutex; //typedef LRUCache > InstanceCache; typedef LRUCache > InstanceCache; InstanceCache _instanceCache; std::mutex _instanceMutex; }; } } #endif // OSGEARTHSYMBOLOGY_RESOURCE_CACHE_H