/* -*-c++-*- */
/* osgEarth - Geospatial SDK for OpenSceneGraph
* Copyright 2020 Pelican Mapping
* http://osgearth.org
*
* osgEarth is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see
*/
#ifndef OSGEARTHSYMBOLOGY_RESOURCE_CACHE_H
#define OSGEARTHSYMBOLOGY_RESOURCE_CACHE_H 1
#include
#include
#include
#include
#include
#include
namespace osgEarth { namespace Util
{
/**
* Caches the runtime objects created by resources, so we can avoid creating them
* each time they are referenced.
*
* This object is thread-safe.
*/
class OSGEARTH_EXPORT ResourceCache : public osg::Referenced
{
public:
/**
* Constructs a new resource cache.
*/
ResourceCache();
/**
* Fetches the StateSet implementation corresponding to a Skin.
* @param skin Skin resource for which to get or create a state set.
* @param output Result goes here.
*/
bool getOrCreateStateSet(SkinResource* skin, osg::ref_ptr& output, const osgDB::Options* readOptions);
/**
* Get the statistics collected from the skin cache.
*/
const CacheStats getSkinStats() const { return _skinCache.getStats(); }
/**
* Gets a node corresponding to an instance resource.
* @param skin Instance resource for which to get or create a Node.
* @param output Result goes here.
*/
bool getOrCreateInstanceNode( InstanceResource* instance, osg::ref_ptr& output, const osgDB::Options* readOptions );
bool cloneOrCreateInstanceNode( InstanceResource* instance, osg::ref_ptr& output, const osgDB::Options* readOptions );
const CacheStats getInstanceStats() const { return _instanceCache.getStats(); }
/**
* Fetches the StateSet implementation for an entire ResourceLibrary. This will contain a Texture2DArray with all of the skins merged into it.
* @param library The library
* @param output Result goes here.
*/
bool getOrCreateStateSet( ResourceLibrary* library, osg::ref_ptr& output, const osgDB::Options* readOptions );
bool getOrCreateLineTexture(const URI& uri, osg::ref_ptr& output, const osgDB::Options* readOptions);
protected:
virtual ~ResourceCache() { }
//osg::ref_ptr _dbOptions;
//typedef LRUCache > SkinCache;
typedef LRUCache > SkinCache;
SkinCache _skinCache;
std::mutex _skinMutex;
typedef LRUCache > TextureCache;
TextureCache _texCache;
std::mutex _texMutex;
//typedef LRUCache > InstanceCache;
typedef LRUCache > InstanceCache;
InstanceCache _instanceCache;
std::mutex _instanceMutex;
};
} }
#endif // OSGEARTHSYMBOLOGY_RESOURCE_CACHE_H