// Copyright 2022 The Draco Authors. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // #ifndef DRACO_IO_STL_ENCODER_H_ #define DRACO_IO_STL_ENCODER_H_ #include #include "draco/core/encoder_buffer.h" #include "draco/draco_features.h" #include "draco/mesh/mesh.h" namespace draco { // Class for encoding draco::Mesh into the STL file format. class StlEncoder { public: StlEncoder(); // Encodes the mesh and saves it into a file. // Returns false when either the encoding failed or when the file couldn't be // opened. Status EncodeToFile(const Mesh &mesh, const std::string &file_name); // Encodes the mesh into a buffer. Status EncodeToBuffer(const Mesh &mesh, EncoderBuffer *out_buffer); protected: Status EncodeInternal(); EncoderBuffer *buffer() const { return out_buffer_; } private: EncoderBuffer *out_buffer_; const PointCloud *in_point_cloud_; const Mesh *in_mesh_; }; } // namespace draco #endif // DRACO_IO_STL_ENCODER_H_