uniform vec2 osgOcean_ScreenRes; uniform vec2 osgOcean_LowRes; void main( void ) { gl_TexCoord[0] = gl_MultiTexCoord0 * vec4( osgOcean_ScreenRes, 1.0, 1.0 ); gl_TexCoord[1] = gl_MultiTexCoord0 * vec4( osgOcean_LowRes, 1.0, 1.0 ); gl_Position = ftransform(); }