/* -*-c++-*- */ /* osgEarth - Geospatial SDK for OpenSceneGraph * Copyright 2020 Pelican Mapping * http://osgearth.org * * osgEarth is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program. If not, see */ #ifndef OSGEARTH_TERRAIN_MESH_LAYER_H #define OSGEARTH_TERRAIN_MESH_LAYER_H 1 #include #include #include #include namespace osgEarth { /** * Layer providing meshed terrain files (TileMesh) */ class OSGEARTH_EXPORT TerrainMeshLayer : public TileLayer { public: // Serialization class OSGEARTH_EXPORT Options : public TileLayer::Options { public: META_LayerOptions(osgEarth, Options, TileLayer::Options); OE_OPTION(URI, uri); OE_OPTION(bool, invertY); virtual Config getConfig() const; private: void fromConfig(const Config& conf); }; public: META_Layer(osgEarth, TerrainMeshLayer, Options, TileLayer, terrainmesh); //! URI from which to fetch terrain mesh tiles void setURI(const URI& value) { options().uri() = value; } //! URI from which to fetch terrain mesh tiles const optional& getURI() const { return options().uri(); } public: // methods //! Creates a tile mesh for the given tile key. //! @param key TileKey for which to create the tile mesh //! @param progress Optional progress/cancelation callback TileMesh createTile(const TileKey& key, ProgressCallback* progress) const; protected: //! Override to create a tile mesh in a subclass implementation. //! Default implementation simply uses the default tile mesher. virtual TileMesh createTileImplementation(const TileKey& key, ProgressCallback* progress) const; protected: // Layer void init() override; //! Open the layer for reading. Status openImplementation() override; //! Called when this layer is added to a map (after open) void addedToMap(const Map*) override; void removedFromMap(const Map*) override; //! Called when this layer is added to a map node void prepareForRendering(TerrainEngine*) override; void applyConstraints(const TileKey& key, TileMesh& mesh) const; private: osg::observer_ptr _map; TerrainEngine* _engine = nullptr; }; } // namespace osgEarth OSGEARTH_SPECIALIZE_CONFIG(osgEarth::TerrainMeshLayer::Options); #endif // OSGEARTH_TERRAIN_MESH_LAYER_H