/* -*-c++-*- */ /* osgEarth - Geospatial SDK for OpenSceneGraph * Copyright 2008-2012 Pelican Mapping * http://osgearth.org * * osgEarth is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. * * You should have received a copy of the GNU Lesser General Public License * along with this program. If not, see */ #ifndef OSGEARTH_DETAIL_TERRAIN_EFFECT_H #define OSGEARTH_DETAIL_TERRAIN_EFFECT_H #include "DetailOptions" #include #include #include using namespace osgEarth; namespace osgEarth { namespace Detail { /** * Effect that activates a detail texture on the terrain. */ class DetailTerrainEffect : public TerrainEffect { public: DetailTerrainEffect(const DetailOptions& options); public: // TerrainEffect interface void onInstall(TerrainEngineNode* engine); void onUninstall(TerrainEngineNode* engine); protected: virtual ~DetailTerrainEffect() { } DetailOptions _options; int _texImageUnit; osg::ref_ptr _tex; osg::ref_ptr _samplerUniform; }; } } // namespace osgEarth::Detail #endif // OSGEARTH_DETAIL_TERRAIN_EFFECT_H