/* -*-c++-*- */
/* osgEarth - Geospatial SDK for OpenSceneGraph
* Copyright 2008-2012 Pelican Mapping
* http://osgearth.org
*
* osgEarth is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see
*/
#ifndef OSGEARTH_DETAIL_TERRAIN_EFFECT_H
#define OSGEARTH_DETAIL_TERRAIN_EFFECT_H
#include "DetailOptions"
#include
#include
#include
using namespace osgEarth;
namespace osgEarth { namespace Detail
{
/**
* Effect that activates a detail texture on the terrain.
*/
class DetailTerrainEffect : public TerrainEffect
{
public:
DetailTerrainEffect(const DetailOptions& options);
public: // TerrainEffect interface
void onInstall(TerrainEngineNode* engine);
void onUninstall(TerrainEngineNode* engine);
protected:
virtual ~DetailTerrainEffect() { }
DetailOptions _options;
int _texImageUnit;
osg::ref_ptr _tex;
osg::ref_ptr _samplerUniform;
};
} } // namespace osgEarth::Detail
#endif // OSGEARTH_DETAIL_TERRAIN_EFFECT_H