/* -*-c++-*- */ /* osgEarth - Geospatial SDK for OpenSceneGraph * Copyright 2020 Pelican Mapping * http://osgearth.org * * osgEarth is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program. If not, see */ #ifndef OSGEARTH_DRIVER_GL_SKY_OPTIONS #define OSGEARTH_DRIVER_GL_SKY_OPTIONS 1 #include namespace osgEarth { namespace GLSky { using namespace osgEarth; /** * Options for creating a sky with GL-like phong shading. */ class GLSkyOptions : public SkyOptions { public: GLSkyOptions(const ConfigOptions& options =ConfigOptions()) : SkyOptions(options) { setDriver( "gl" ); fromConfig( _conf ); } virtual ~GLSkyOptions() { } public: // properties public: Config getConfig() const { Config conf = SkyOptions::getConfig(); // adds return conf; } protected: void mergeConfig( const Config& conf ) { SkyOptions::mergeConfig( conf ); fromConfig(conf); } private: void fromConfig( const Config& conf ) { // gets } }; } } // namespace osgEarth::Drivers::GLSky #endif // OSGEARTH_DRIVER_GL_SKY_OPTIONS