/* -*-c++-*- */
/* osgEarth - Geospatial SDK for OpenSceneGraph
* Copyright 2008-2011 Pelican Mapping
* http://osgearth.org
*
* osgEarth is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see
*/
#ifndef OSGEARTH_DRAPEABLE_NODE_H
#define OSGEARTH_DRAPEABLE_NODE_H 1
#include
#include
namespace osgEarth
{
/**
* Base class for a graph that can be "draped" on the terrain using
* projective texturing.
*
* Usage: Create this node and place it as a descendant of a MapNode.
*/
class OSGEARTH_EXPORT DrapeableNode : public osg::Group
{
public:
META_Object(osgEarth, DrapeableNode);
//! Constructs a new drapeable node.
DrapeableNode();
//! Copy ctor
DrapeableNode(const DrapeableNode& rhs, const osg::CopyOp& copy);
//! Whether draping is enabled. Defaults to true.
void setDrapingEnabled(bool value);
bool getDrapingEnabled() const { return _drapingEnabled; }
public: // osg::Group/Node
virtual void traverse(osg::NodeVisitor& nv) override;
protected:
/** dtor */
virtual ~DrapeableNode() { }
bool _drapingEnabled;
};
} // namespace osgEarth
#endif // OSGEARTH_DRAPEABLE_NODE_H