/* -*-c++-*- */ /* osgEarth - Geospatial SDK for OpenSceneGraph * Copyright 2020 Pelican Mapping * http://osgearth.org * * osgEarth is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program. If not, see */ #ifndef OSGEARTH_FEATURES_FEATURE_MODEL_LAYER #define OSGEARTH_FEATURES_FEATURE_MODEL_LAYER 1 #include #include #include #include #include #include #include #include #include namespace osgEarth { class Map; } namespace osgEarth { class FeatureNodeFactory; /** * Layer that creates a scene graph from feature data and symbology. */ class OSGEARTH_EXPORT FeatureModelLayer : public VisibleLayer { public: // serialization class OSGEARTH_EXPORT Options : public VisibleLayer::Options, public FeatureModelOptions, public GeometryCompilerOptions { public: // constructors Options(); Options(const ConfigOptions& options); OE_OPTION_LAYER(FeatureSource, featureSource); virtual Config getConfig() const; protected: // LayerOptions virtual void mergeConfig(const Config& conf); private: void fromConfig(const Config& conf); }; public: META_Layer(osgEarth, FeatureModelLayer, Options, VisibleLayer, FeatureModel); //! The feature source from which to read geometry. void setFeatureSource(FeatureSource* layer); FeatureSource* getFeatureSource() const; //! Stylesheet to apply to the features void setStyleSheet(StyleSheet* value); StyleSheet* getStyleSheet() const; //! Set the dislpay layout (optional) void setLayout(const FeatureDisplayLayout& layout); const FeatureDisplayLayout& getLayout() const; void setAlphaBlending(const bool& value); const bool& getAlphaBlending() const; void setEnableLighting(const bool& value); const bool& getEnableLighting() const; //! Forces a rebuild on this FeatureModelLayer. void dirty(); public: class CreateFeatureNodeFactoryCallback : public osg::Referenced { public: virtual FeatureNodeFactory* createFeatureNodeFactory(const Options&) =0; }; //! Callback that will create a new FeatureNodeFactory for this layer to use //! to transform feature data into OSG scene graphs void setCreateFeatureNodeFactoryCallback(CreateFeatureNodeFactoryCallback* callback); CreateFeatureNodeFactoryCallback* getCreateFeatureNodeFactoryCallback() const; public: // Layer // opens the layer and returns the status virtual Status openImplementation(); // closes the layer virtual Status closeImplementation(); // The Node representing this layer. virtual osg::Node* getNode() const; //! Extent of the feature layer, if available (INVALID if not) virtual const GeoExtent& getExtent() const; //! Serialization virtual Config getConfig() const; public: // key value reporter Stats reportStats() const override; protected: // Layer // called by the map when this layer is added virtual void addedToMap(const Map*); // called by the map when this layer is removed virtual void removedFromMap(const Map*); // post-ctor initialization virtual void init(); protected: virtual ~FeatureModelLayer(); //! You can override this as an alternative to setting the CreateFeatureNodeFactoryCallback virtual FeatureNodeFactory* createFeatureNodeFactoryImplementation() const; private: osg::ref_ptr _session; osg::ref_ptr _root; bool _graphDirty; osg::ref_ptr _createFactoryCallback; void create(); FeatureNodeFactory* createFeatureNodeFactory(); }; } // namespace osgEarth #endif // OSGEARTH_FEATURES_FEATURE_MODEL_LAYER