/* -*-c++-*- */ /* osgEarth - Geospatial SDK for OpenSceneGraph * Copyright 2020 Pelican Mapping * http://osgearth.org * * osgEarth is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program. If not, see */ #pragma once #include #include #include #include namespace osgEarth { /** * ImageLayer that exposes gdal's dem processing capabilities. */ class OSGEARTH_EXPORT GDALDEMLayer : public ImageLayer { public: // serialization class OSGEARTH_EXPORT Options : public ImageLayer::Options { public: META_LayerOptions(osgEarth, Options, ImageLayer::Options); OE_OPTION_LAYER(ElevationLayer, elevationLayer); OE_OPTION(std::string, processing, "hillshade"); OE_OPTION(float, azimuth, 0.0f); OE_OPTION(float, lightAltitude, 0.0f); OE_OPTION(bool, multidirectional); OE_OPTION(bool, combined, false); OE_OPTION(bool, alpha, false); OE_OPTION(URI, color_filename); virtual Config getConfig() const; private: void fromConfig(const Config& conf); }; public: META_Layer(osgEarth, GDALDEMLayer, Options, ImageLayer, GDALDEMLayer); public: //! The elevation layer to get heightfields from. void setElevationLayer(ElevationLayer* layer); ElevationLayer* getElevationLayer() const; //! Processing option. Depends on GDAL version; typical options: hillshade; slope; aspect; color-relief; TRI; TPI; roughness void setProcessing(const std::string& value); const std::string& getProcessing() const; //! Azimuth of the light, in degrees. 0 if it comes from the top of the raster, 90 from the east; typically 315; useful only for hillshade processing. void setAzimuth(const float& value); float getAzimuth() const; //! Altitude of the light, in degrees. 90 if the light comes from above the DEM, 0 if it is raking light; for hillshade processing void setLightAltitude(const float& value); float getLightAltitude() const; //! Multidirectional shading, a combination of hillshading illuminated from 225 deg, 270 deg, 315 deg, and 360 deg azimuth; useful only for hillshade processing. void setMultidirectional(const bool& value); bool getMultidirectional() const; //! Combined shading, a combination of slope and oblique shading; useful only for hillshade processing. void setCombined(const bool& value); bool getCombined() const; //! Color output supports alpha; useful only for color-relief processing. void setAlpha(const bool& value); bool getAlpha() const; //! Color text file containing lines of format "elevation_value red green blue [alpha]"; useful only for color-relief processing. void setColorFilename(const URI& value); const URI& getColorFilename() const; public: // Layer //! open succesfully Status openImplementation() override; //! Close all composited layers Status closeImplementation() override; //! Creates a raster image for the given tile key GeoImage createImageImplementation(const TileKey& key, ProgressCallback* progress) const override; //! Called when a layer is added to the map void addedToMap(const Map* map) override; void removedFromMap(const Map* map) override; protected: // Layer //! Called by constructors void init() override; std::string _colorRampFilename; osg::observer_ptr _elevationLayer; }; } // namespace osgEarth OSGEARTH_SPECIALIZE_CONFIG(osgEarth::GDALDEMLayer::Options);