/* -*-c++-*- */ /* osgEarth - Geospatial SDK for OpenSceneGraph * Copyright 2020 Pelican Mapping * http://osgearth.org * * osgEarth is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program. If not, see */ #ifndef OSGEARTH_EXT_TERRAIN_SHADER_H #define OSGEARTH_EXT_TERRAIN_SHADER_H 1 #include "TerrainShaderOptions" #include #include #include namespace osgEarth { namespace TerrainShader { using namespace osgEarth; class TerrainShaderExtension : public Extension, public ExtensionInterface, public TerrainShaderOptions { public: META_OE_Extension(osgEarth, TerrainShaderExtension, terrainshader); // CTORs TerrainShaderExtension(); TerrainShaderExtension(const TerrainShaderOptions& options); // DTOR virtual ~TerrainShaderExtension(); public: // Extension virtual void setDBOptions(const osgDB::Options* dbOptions); virtual const ConfigOptions& getConfigOptions() const { return *this; } public: // ExtensionInterface bool connect(MapNode* mapNode); bool disconnect(MapNode* mapNode); private: osg::ref_ptr _dbOptions; osg::ref_ptr _effect; }; } } // namespace osgEarth::TerrainShader #endif // OSGEARTH_EXT_TERRAIN_SHADER_H