#ifndef __dom150Gles2_pass_h__ #define __dom150Gles2_pass_h__ #include #include <1.5/dom/domTypes.h> #include <1.5/dom/domElements.h> #include <1.5/dom/domFx_annotate.h> #include <1.5/dom/domGles2_pipeline_settings.h> #include <1.5/dom/domGles2_program.h> #include <1.5/dom/domFx_colortarget.h> #include <1.5/dom/domFx_depthtarget.h> #include <1.5/dom/domFx_stenciltarget.h> #include <1.5/dom/domFx_clearcolor.h> #include <1.5/dom/domFx_clearstencil.h> #include <1.5/dom/domFx_cleardepth.h> #include <1.5/dom/domExtra.h> class DAE; namespace ColladaDOM150 { /** * Set up pipeline state and shaders for rendering */ class domGles2_pass : public daeElement { public: virtual COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::GLES2_PASS; } static daeInt ID() { return 220; } virtual daeInt typeID() const { return ID(); } public: class domStates; typedef daeSmartRef domStatesRef; typedef daeTArray domStates_Array; /** * API state */ class domStates : public daeElement { public: virtual COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::STATES; } static daeInt ID() { return 221; } virtual daeInt typeID() const { return ID(); } protected: // Element domGles2_pipeline_settings_Array elemGles2_pipeline_settings_array; public: //Accessors and Mutators /** * Gets the gles2_pipeline_settings element array. * @return Returns a reference to the array of gles2_pipeline_settings elements. */ domGles2_pipeline_settings_Array &getGles2_pipeline_settings_array() { return elemGles2_pipeline_settings_array; } /** * Gets the gles2_pipeline_settings element array. * @return Returns a constant reference to the array of gles2_pipeline_settings elements. */ const domGles2_pipeline_settings_Array &getGles2_pipeline_settings_array() const { return elemGles2_pipeline_settings_array; } protected: /** * Constructor */ domStates(DAE& dae) : daeElement(dae), elemGles2_pipeline_settings_array() {} /** * Destructor */ virtual ~domStates() {} /** * Overloaded assignment operator */ virtual domStates &operator=( const domStates &cpy ) { (void)cpy; return *this; } public: // STATIC METHODS /** * Creates an instance of this class and returns a daeElementRef referencing it. * @return a daeElementRef referencing an instance of this object. */ static DLLSPEC daeElementRef create(DAE& dae); /** * Creates a daeMetaElement object that describes this element in the meta object reflection framework. * If a daeMetaElement already exists it will return that instead of creating a new one. * @return A daeMetaElement describing this COLLADA element. */ static DLLSPEC daeMetaElement* registerElement(DAE& dae); }; class domEvaluate; typedef daeSmartRef domEvaluateRef; typedef daeTArray domEvaluate_Array; /** * runtime execution helpers */ class domEvaluate : public daeElement { public: virtual COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::EVALUATE; } static daeInt ID() { return 222; } virtual daeInt typeID() const { return ID(); } public: class domDraw; typedef daeSmartRef domDrawRef; typedef daeTArray domDraw_Array; /** * Identify what type of goemetry should be drawn durring this pass. See * comments in fx_draw_common for a list of common strings. */ class domDraw : public daeElement { public: virtual COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::DRAW; } static daeInt ID() { return 223; } virtual daeInt typeID() const { return ID(); } public: //Accessors and Mutators /** * Gets the value of this element. * @return a domFx_draw of the value. */ domFx_draw& getValue() { return _value; } /** * Sets the _value of this element. * @param val The new value for this element. */ void setValue( const domFx_draw& val ) { _value = val; } protected: // Value /** * The domFx_draw value of the text data of this element. */ domFx_draw _value; protected: /** * Constructor */ domDraw(DAE& dae) : daeElement(dae), _value() {} /** * Destructor */ virtual ~domDraw() {} /** * Overloaded assignment operator */ virtual domDraw &operator=( const domDraw &cpy ) { (void)cpy; return *this; } public: // STATIC METHODS /** * Creates an instance of this class and returns a daeElementRef referencing it. * @return a daeElementRef referencing an instance of this object. */ static DLLSPEC daeElementRef create(DAE& dae); /** * Creates a daeMetaElement object that describes this element in the meta object reflection framework. * If a daeMetaElement already exists it will return that instead of creating a new one. * @return A daeMetaElement describing this COLLADA element. */ static DLLSPEC daeMetaElement* registerElement(DAE& dae); }; protected: // Elements /** * Identify that this pass is intended to render it's colors into a surface * parameter @see domColor_target */ domFx_colortarget_Array elemColor_target_array; /** * Identify that this pass is intended to render it's depthinto a surface * parameter @see domDepth_target */ domFx_depthtarget_Array elemDepth_target_array; /** * Identify that this pass is intended to render it's stencil bits into a * surface parameter @see domStencil_target */ domFx_stenciltarget_Array elemStencil_target_array; /** * The indexed color render target is supposed to be cleared to this color * @see domColor_clear */ domFx_clearcolor_Array elemColor_clear_array; /** * The indexed stencil bits render target is supposed to be cleared to this * color @see domStencil_clear */ domFx_clearstencil_Array elemStencil_clear_array; /** * The indexed depth render target is supposed to be cleared to this color * @see domDepth_clear */ domFx_cleardepth_Array elemDepth_clear_array; /** * Identify what type of goemetry should be drawn durring this pass. See * comments in fx_draw_common for a list of common strings. @see domDraw */ domDrawRef elemDraw; public: //Accessors and Mutators /** * Gets the color_target element array. * @return Returns a reference to the array of color_target elements. */ domFx_colortarget_Array &getColor_target_array() { return elemColor_target_array; } /** * Gets the color_target element array. * @return Returns a constant reference to the array of color_target elements. */ const domFx_colortarget_Array &getColor_target_array() const { return elemColor_target_array; } /** * Gets the depth_target element array. * @return Returns a reference to the array of depth_target elements. */ domFx_depthtarget_Array &getDepth_target_array() { return elemDepth_target_array; } /** * Gets the depth_target element array. * @return Returns a constant reference to the array of depth_target elements. */ const domFx_depthtarget_Array &getDepth_target_array() const { return elemDepth_target_array; } /** * Gets the stencil_target element array. * @return Returns a reference to the array of stencil_target elements. */ domFx_stenciltarget_Array &getStencil_target_array() { return elemStencil_target_array; } /** * Gets the stencil_target element array. * @return Returns a constant reference to the array of stencil_target elements. */ const domFx_stenciltarget_Array &getStencil_target_array() const { return elemStencil_target_array; } /** * Gets the color_clear element array. * @return Returns a reference to the array of color_clear elements. */ domFx_clearcolor_Array &getColor_clear_array() { return elemColor_clear_array; } /** * Gets the color_clear element array. * @return Returns a constant reference to the array of color_clear elements. */ const domFx_clearcolor_Array &getColor_clear_array() const { return elemColor_clear_array; } /** * Gets the stencil_clear element array. * @return Returns a reference to the array of stencil_clear elements. */ domFx_clearstencil_Array &getStencil_clear_array() { return elemStencil_clear_array; } /** * Gets the stencil_clear element array. * @return Returns a constant reference to the array of stencil_clear elements. */ const domFx_clearstencil_Array &getStencil_clear_array() const { return elemStencil_clear_array; } /** * Gets the depth_clear element array. * @return Returns a reference to the array of depth_clear elements. */ domFx_cleardepth_Array &getDepth_clear_array() { return elemDepth_clear_array; } /** * Gets the depth_clear element array. * @return Returns a constant reference to the array of depth_clear elements. */ const domFx_cleardepth_Array &getDepth_clear_array() const { return elemDepth_clear_array; } /** * Gets the draw element. * @return a daeSmartRef to the draw element. */ const domDrawRef getDraw() const { return elemDraw; } protected: /** * Constructor */ domEvaluate(DAE& dae) : daeElement(dae), elemColor_target_array(), elemDepth_target_array(), elemStencil_target_array(), elemColor_clear_array(), elemStencil_clear_array(), elemDepth_clear_array(), elemDraw() {} /** * Destructor */ virtual ~domEvaluate() {} /** * Overloaded assignment operator */ virtual domEvaluate &operator=( const domEvaluate &cpy ) { (void)cpy; return *this; } public: // STATIC METHODS /** * Creates an instance of this class and returns a daeElementRef referencing it. * @return a daeElementRef referencing an instance of this object. */ static DLLSPEC daeElementRef create(DAE& dae); /** * Creates a daeMetaElement object that describes this element in the meta object reflection framework. * If a daeMetaElement already exists it will return that instead of creating a new one. * @return A daeMetaElement describing this COLLADA element. */ static DLLSPEC daeMetaElement* registerElement(DAE& dae); }; protected: // Attribute /** * The sid attribute is a text string value containing the sub-identifier * of this element. This value must be unique within the scope of the parent * element. Optional attribute. */ domSid attrSid; protected: // Elements /** * Add metadata to this pass that may be used by games or tools to make decisions * @see domAnnotate */ domFx_annotate_Array elemAnnotate_array; /** * API state @see domStates */ domStatesRef elemStates; /** * A vertex_shader and fragment_shader are linked together to produce a OpenGL * ES 2 program. @see domProgram */ domGles2_programRef elemProgram; /** * runtime execution helpers @see domEvaluate */ domEvaluateRef elemEvaluate; domExtra_Array elemExtra_array; public: //Accessors and Mutators /** * Gets the sid attribute. * @return Returns a domSid of the sid attribute. */ domSid getSid() const { return attrSid; } /** * Sets the sid attribute. * @param atSid The new value for the sid attribute. */ void setSid( domSid atSid ) { *(daeStringRef*)&attrSid = atSid;} /** * Gets the annotate element array. * @return Returns a reference to the array of annotate elements. */ domFx_annotate_Array &getAnnotate_array() { return elemAnnotate_array; } /** * Gets the annotate element array. * @return Returns a constant reference to the array of annotate elements. */ const domFx_annotate_Array &getAnnotate_array() const { return elemAnnotate_array; } /** * Gets the states element. * @return a daeSmartRef to the states element. */ const domStatesRef getStates() const { return elemStates; } /** * Gets the program element. * @return a daeSmartRef to the program element. */ const domGles2_programRef getProgram() const { return elemProgram; } /** * Gets the evaluate element. * @return a daeSmartRef to the evaluate element. */ const domEvaluateRef getEvaluate() const { return elemEvaluate; } /** * Gets the extra element array. * @return Returns a reference to the array of extra elements. */ domExtra_Array &getExtra_array() { return elemExtra_array; } /** * Gets the extra element array. * @return Returns a constant reference to the array of extra elements. */ const domExtra_Array &getExtra_array() const { return elemExtra_array; } protected: /** * Constructor */ domGles2_pass(DAE& dae) : daeElement(dae), attrSid(), elemAnnotate_array(), elemStates(), elemProgram(), elemEvaluate(), elemExtra_array() {} /** * Destructor */ virtual ~domGles2_pass() {} /** * Overloaded assignment operator */ virtual domGles2_pass &operator=( const domGles2_pass &cpy ) { (void)cpy; return *this; } public: // STATIC METHODS /** * Creates an instance of this class and returns a daeElementRef referencing it. * @return a daeElementRef referencing an instance of this object. */ static DLLSPEC daeElementRef create(DAE& dae); /** * Creates a daeMetaElement object that describes this element in the meta object reflection framework. * If a daeMetaElement already exists it will return that instead of creating a new one. * @return A daeMetaElement describing this COLLADA element. */ static DLLSPEC daeMetaElement* registerElement(DAE& dae); }; } // ColladaDOM150 #endif