#ifndef __dom150Gles2_shader_h__ #define __dom150Gles2_shader_h__ #include #include <1.5/dom/domTypes.h> #include <1.5/dom/domElements.h> #include <1.5/dom/domFx_sources.h> #include <1.5/dom/domFx_target.h> #include <1.5/dom/domExtra.h> class DAE; namespace ColladaDOM150 { /** * Identify code fragments and bind their parameters to effect parameters * to identify how their values will be filled in */ class domGles2_shader : public daeElement { public: virtual COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::GLES2_SHADER; } static daeInt ID() { return 213; } virtual daeInt typeID() const { return ID(); } public: class domSources; typedef daeSmartRef domSourcesRef; typedef daeTArray domSources_Array; /** * sid of the code or include element which provides the source for this shader. * Code may come from local or library_code. */ class domSources : public domFx_sources { public: virtual COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::SOURCES; } static daeInt ID() { return 214; } virtual daeInt typeID() const { return ID(); } protected: // Attribute /** * Not used by GLSL. Some languages require functional entry points. GLSL * always uses "main". CG requires an entry point */ xsToken attrEntry; public: //Accessors and Mutators /** * Gets the entry attribute. * @return Returns a xsToken of the entry attribute. */ xsToken getEntry() const { return attrEntry; } /** * Sets the entry attribute. * @param atEntry The new value for the entry attribute. */ void setEntry( xsToken atEntry ) { *(daeStringRef*)&attrEntry = atEntry; _validAttributeArray[0] = true; } protected: /** * Constructor */ domSources(DAE& dae) : domFx_sources(dae), attrEntry() {} /** * Destructor */ virtual ~domSources() {} /** * Overloaded assignment operator */ virtual domSources &operator=( const domSources &cpy ) { (void)cpy; return *this; } public: // STATIC METHODS /** * Creates an instance of this class and returns a daeElementRef referencing it. * @return a daeElementRef referencing an instance of this object. */ static DLLSPEC daeElementRef create(DAE& dae); /** * Creates a daeMetaElement object that describes this element in the meta object reflection framework. * If a daeMetaElement already exists it will return that instead of creating a new one. * @return A daeMetaElement describing this COLLADA element. */ static DLLSPEC daeMetaElement* registerElement(DAE& dae); }; protected: // Attribute /** * GPU Pipeline stage for this programmable shader. Current standards are * VERTEX (vertex shader), FRAGMENT (pixel or fragment shader). These are * recognized by both GLSL and CG */ domFx_pipeline_stage attrStage; protected: // Elements /** * sid of the code or include element which provides the source for this shader. * Code may come from local or library_code. @see domSources */ domSourcesRef elemSources; /** * Not used by GLSL. This identifies a very specific binary target format * for such things as a specific generation of GPU. Ex. NV4x @see domCompiler */ domFx_target_Array elemCompiler_array; domExtra_Array elemExtra_array; public: //Accessors and Mutators /** * Gets the stage attribute. * @return Returns a domFx_pipeline_stage of the stage attribute. */ domFx_pipeline_stage getStage() const { return attrStage; } /** * Sets the stage attribute. * @param atStage The new value for the stage attribute. */ void setStage( domFx_pipeline_stage atStage ) { attrStage = atStage; } /** * Gets the sources element. * @return a daeSmartRef to the sources element. */ const domSourcesRef getSources() const { return elemSources; } /** * Gets the compiler element array. * @return Returns a reference to the array of compiler elements. */ domFx_target_Array &getCompiler_array() { return elemCompiler_array; } /** * Gets the compiler element array. * @return Returns a constant reference to the array of compiler elements. */ const domFx_target_Array &getCompiler_array() const { return elemCompiler_array; } /** * Gets the extra element array. * @return Returns a reference to the array of extra elements. */ domExtra_Array &getExtra_array() { return elemExtra_array; } /** * Gets the extra element array. * @return Returns a constant reference to the array of extra elements. */ const domExtra_Array &getExtra_array() const { return elemExtra_array; } protected: /** * Constructor */ domGles2_shader(DAE& dae) : daeElement(dae), attrStage(), elemSources(), elemCompiler_array(), elemExtra_array() {} /** * Destructor */ virtual ~domGles2_shader() {} /** * Overloaded assignment operator */ virtual domGles2_shader &operator=( const domGles2_shader &cpy ) { (void)cpy; return *this; } public: // STATIC METHODS /** * Creates an instance of this class and returns a daeElementRef referencing it. * @return a daeElementRef referencing an instance of this object. */ static DLLSPEC daeElementRef create(DAE& dae); /** * Creates a daeMetaElement object that describes this element in the meta object reflection framework. * If a daeMetaElement already exists it will return that instead of creating a new one. * @return A daeMetaElement describing this COLLADA element. */ static DLLSPEC daeMetaElement* registerElement(DAE& dae); }; } // ColladaDOM150 #endif