#ifndef __dom150Visual_scene_h__ #define __dom150Visual_scene_h__ #include #include <1.5/dom/domTypes.h> #include <1.5/dom/domElements.h> #include <1.5/dom/domAsset.h> #include <1.5/dom/domNode.h> #include <1.5/dom/domExtra.h> class DAE; namespace ColladaDOM150 { /** * The visual_scene element declares the base of the visual_scene hierarchy * or scene graph. The scene contains elements that comprise much of the * visual and transformational information content as created by the authoring * tools. */ class domVisual_scene : public daeElement { public: virtual COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::VISUAL_SCENE; } static daeInt ID() { return 388; } virtual daeInt typeID() const { return ID(); } public: class domEvaluate_scene; typedef daeSmartRef domEvaluate_sceneRef; typedef daeTArray domEvaluate_scene_Array; /** * The evaluate_scene element declares information specifying how to evaluate * this visual_scene. There may be any number of evaluate_scene elements. * They are evaluated in order and particular one may be disabled via setting * enabled=false. */ class domEvaluate_scene : public daeElement { public: virtual COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::EVALUATE_SCENE; } static daeInt ID() { return 389; } virtual daeInt typeID() const { return ID(); } public: class domRender; typedef daeSmartRef domRenderRef; typedef daeTArray domRender_Array; /** * The render element describes one effect pass to evaluate the scene. There * must be at least one render element. */ class domRender : public daeElement { public: virtual COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::RENDER; } static daeInt ID() { return 390; } virtual daeInt typeID() const { return ID(); } public: class domLayer; typedef daeSmartRef domLayerRef; typedef daeTArray domLayer_Array; /** * The layer element specifies which layer to render in this compositing step * while evaluating the scene. You may specify any number of layers. No layers * mans that the entire scene will be used. */ class domLayer : public daeElement { public: virtual COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::LAYER; } static daeInt ID() { return 391; } virtual daeInt typeID() const { return ID(); } public: //Accessors and Mutators /** * Gets the value of this element. * @return Returns a xsNCName of the value. */ xsNCName getValue() const { return _value; } /** * Sets the _value of this element. * @param val The new value for this element. */ void setValue( xsNCName val ) { *(daeStringRef*)&_value = val; } protected: // Value /** * The xsNCName value of the text data of this element. */ xsNCName _value; protected: /** * Constructor */ domLayer(DAE& dae) : daeElement(dae), _value() {} /** * Destructor */ virtual ~domLayer() {} /** * Overloaded assignment operator */ virtual domLayer &operator=( const domLayer &cpy ) { (void)cpy; return *this; } public: // STATIC METHODS /** * Creates an instance of this class and returns a daeElementRef referencing it. * @return a daeElementRef referencing an instance of this object. */ static DLLSPEC daeElementRef create(DAE& dae); /** * Creates a daeMetaElement object that describes this element in the meta object reflection framework. * If a daeMetaElement already exists it will return that instead of creating a new one. * @return A daeMetaElement describing this COLLADA element. */ static DLLSPEC daeMetaElement* registerElement(DAE& dae); }; class domInstance_material; typedef daeSmartRef domInstance_materialRef; typedef daeTArray domInstance_material_Array; /** * The instance_material element specifies which effect to render in this * compositing step while evaluating the scene. */ class domInstance_material : public daeElement { public: virtual COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::INSTANCE_MATERIAL; } static daeInt ID() { return 392; } virtual daeInt typeID() const { return ID(); } public: class domTechnique_override; typedef daeSmartRef domTechnique_overrideRef; typedef daeTArray domTechnique_override_Array; class domTechnique_override : public daeElement { public: virtual COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::TECHNIQUE_OVERRIDE; } static daeInt ID() { return 393; } virtual daeInt typeID() const { return ID(); } protected: // Attributes /** * technique */ xsNCName attrRef; /** * Explicitly select one pass. If empty then use all passes of the technique. */ xsNCName attrPass; public: //Accessors and Mutators /** * Gets the ref attribute. * @return Returns a xsNCName of the ref attribute. */ xsNCName getRef() const { return attrRef; } /** * Sets the ref attribute. * @param atRef The new value for the ref attribute. */ void setRef( xsNCName atRef ) { *(daeStringRef*)&attrRef = atRef; _validAttributeArray[0] = true; } /** * Gets the pass attribute. * @return Returns a xsNCName of the pass attribute. */ xsNCName getPass() const { return attrPass; } /** * Sets the pass attribute. * @param atPass The new value for the pass attribute. */ void setPass( xsNCName atPass ) { *(daeStringRef*)&attrPass = atPass; _validAttributeArray[1] = true; } protected: /** * Constructor */ domTechnique_override(DAE& dae) : daeElement(dae), attrRef(), attrPass() {} /** * Destructor */ virtual ~domTechnique_override() {} /** * Overloaded assignment operator */ virtual domTechnique_override &operator=( const domTechnique_override &cpy ) { (void)cpy; return *this; } public: // STATIC METHODS /** * Creates an instance of this class and returns a daeElementRef referencing it. * @return a daeElementRef referencing an instance of this object. */ static DLLSPEC daeElementRef create(DAE& dae); /** * Creates a daeMetaElement object that describes this element in the meta object reflection framework. * If a daeMetaElement already exists it will return that instead of creating a new one. * @return A daeMetaElement describing this COLLADA element. */ static DLLSPEC daeMetaElement* registerElement(DAE& dae); }; class domBind; typedef daeSmartRef domBindRef; typedef daeTArray domBind_Array; /** * The bind element binds values to effect parameters upon instantiation. */ class domBind : public daeElement { public: virtual COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::BIND; } static daeInt ID() { return 394; } virtual daeInt typeID() const { return ID(); } protected: // Attributes /** * The semantic attribute specifies which effect parameter to bind. */ xsNCName attrSemantic; /** * The target attribute specifies the location of the value to bind to the * specified semantic. This text string is a path-name following a simple * syntax described in the ?Addressing Syntax? section. */ xsToken attrTarget; public: //Accessors and Mutators /** * Gets the semantic attribute. * @return Returns a xsNCName of the semantic attribute. */ xsNCName getSemantic() const { return attrSemantic; } /** * Sets the semantic attribute. * @param atSemantic The new value for the semantic attribute. */ void setSemantic( xsNCName atSemantic ) { *(daeStringRef*)&attrSemantic = atSemantic; _validAttributeArray[0] = true; } /** * Gets the target attribute. * @return Returns a xsToken of the target attribute. */ xsToken getTarget() const { return attrTarget; } /** * Sets the target attribute. * @param atTarget The new value for the target attribute. */ void setTarget( xsToken atTarget ) { *(daeStringRef*)&attrTarget = atTarget; _validAttributeArray[1] = true; } protected: /** * Constructor */ domBind(DAE& dae) : daeElement(dae), attrSemantic(), attrTarget() {} /** * Destructor */ virtual ~domBind() {} /** * Overloaded assignment operator */ virtual domBind &operator=( const domBind &cpy ) { (void)cpy; return *this; } public: // STATIC METHODS /** * Creates an instance of this class and returns a daeElementRef referencing it. * @return a daeElementRef referencing an instance of this object. */ static DLLSPEC daeElementRef create(DAE& dae); /** * Creates a daeMetaElement object that describes this element in the meta object reflection framework. * If a daeMetaElement already exists it will return that instead of creating a new one. * @return A daeMetaElement describing this COLLADA element. */ static DLLSPEC daeMetaElement* registerElement(DAE& dae); }; protected: // Attribute /** * URL to a material */ xsAnyURI attrUrl; protected: // Elements domTechnique_overrideRef elemTechnique_override; /** * The bind element binds values to effect parameters upon instantiation. * @see domBind */ domBind_Array elemBind_array; /** * The extra element may appear any number of times. @see domExtra */ domExtra_Array elemExtra_array; public: //Accessors and Mutators /** * Gets the url attribute. * @return Returns a xsAnyURI reference of the url attribute. */ xsAnyURI &getUrl() { return attrUrl; } /** * Gets the url attribute. * @return Returns a constant xsAnyURI reference of the url attribute. */ const xsAnyURI &getUrl() const { return attrUrl; } /** * Sets the url attribute. * @param atUrl The new value for the url attribute. */ void setUrl( const xsAnyURI &atUrl ) { attrUrl = atUrl; _validAttributeArray[0] = true; } /** * Sets the url attribute. * @param atUrl The new value for the url attribute. */ void setUrl( xsString atUrl ) { attrUrl = atUrl; _validAttributeArray[0] = true; } /** * Gets the technique_override element. * @return a daeSmartRef to the technique_override element. */ const domTechnique_overrideRef getTechnique_override() const { return elemTechnique_override; } /** * Gets the bind element array. * @return Returns a reference to the array of bind elements. */ domBind_Array &getBind_array() { return elemBind_array; } /** * Gets the bind element array. * @return Returns a constant reference to the array of bind elements. */ const domBind_Array &getBind_array() const { return elemBind_array; } /** * Gets the extra element array. * @return Returns a reference to the array of extra elements. */ domExtra_Array &getExtra_array() { return elemExtra_array; } /** * Gets the extra element array. * @return Returns a constant reference to the array of extra elements. */ const domExtra_Array &getExtra_array() const { return elemExtra_array; } protected: /** * Constructor */ domInstance_material(DAE& dae) : daeElement(dae), attrUrl(dae, *this), elemTechnique_override(), elemBind_array(), elemExtra_array() {} /** * Destructor */ virtual ~domInstance_material() {} /** * Overloaded assignment operator */ virtual domInstance_material &operator=( const domInstance_material &cpy ) { (void)cpy; return *this; } public: // STATIC METHODS /** * Creates an instance of this class and returns a daeElementRef referencing it. * @return a daeElementRef referencing an instance of this object. */ static DLLSPEC daeElementRef create(DAE& dae); /** * Creates a daeMetaElement object that describes this element in the meta object reflection framework. * If a daeMetaElement already exists it will return that instead of creating a new one. * @return A daeMetaElement describing this COLLADA element. */ static DLLSPEC daeMetaElement* registerElement(DAE& dae); }; protected: // Attributes domSid attrSid; /** * The name attribute is the text string name of this element. Optional attribute. */ xsToken attrName; /** * The camera_node attribute refers to a node that contains a camera describing * the viewpoint to render this compositing step from. */ xsAnyURI attrCamera_node; protected: // Elements /** * The layer element specifies which layer to render in this compositing step * while evaluating the scene. You may specify any number of layers. No layers * mans that the entire scene will be used. @see domLayer */ domLayer_Array elemLayer_array; /** * The instance_material element specifies which effect to render in this * compositing step while evaluating the scene. @see domInstance_material */ domInstance_materialRef elemInstance_material; /** * The extra element may appear any number of times. @see domExtra */ domExtra_Array elemExtra_array; public: //Accessors and Mutators /** * Gets the sid attribute. * @return Returns a domSid of the sid attribute. */ domSid getSid() const { return attrSid; } /** * Sets the sid attribute. * @param atSid The new value for the sid attribute. */ void setSid( domSid atSid ) { *(daeStringRef*)&attrSid = atSid; _validAttributeArray[0] = true; } /** * Gets the name attribute. * @return Returns a xsToken of the name attribute. */ xsToken getName() const { return attrName; } /** * Sets the name attribute. * @param atName The new value for the name attribute. */ void setName( xsToken atName ) { *(daeStringRef*)&attrName = atName; _validAttributeArray[1] = true; } /** * Gets the camera_node attribute. * @return Returns a xsAnyURI reference of the camera_node attribute. */ xsAnyURI &getCamera_node() { return attrCamera_node; } /** * Gets the camera_node attribute. * @return Returns a constant xsAnyURI reference of the camera_node attribute. */ const xsAnyURI &getCamera_node() const { return attrCamera_node; } /** * Sets the camera_node attribute. * @param atCamera_node The new value for the camera_node attribute. */ void setCamera_node( const xsAnyURI &atCamera_node ) { attrCamera_node = atCamera_node; _validAttributeArray[2] = true; } /** * Sets the camera_node attribute. * @param atCamera_node The new value for the camera_node attribute. */ void setCamera_node( xsString atCamera_node ) { attrCamera_node = atCamera_node; _validAttributeArray[2] = true; } /** * Gets the layer element array. * @return Returns a reference to the array of layer elements. */ domLayer_Array &getLayer_array() { return elemLayer_array; } /** * Gets the layer element array. * @return Returns a constant reference to the array of layer elements. */ const domLayer_Array &getLayer_array() const { return elemLayer_array; } /** * Gets the instance_material element. * @return a daeSmartRef to the instance_material element. */ const domInstance_materialRef getInstance_material() const { return elemInstance_material; } /** * Gets the extra element array. * @return Returns a reference to the array of extra elements. */ domExtra_Array &getExtra_array() { return elemExtra_array; } /** * Gets the extra element array. * @return Returns a constant reference to the array of extra elements. */ const domExtra_Array &getExtra_array() const { return elemExtra_array; } protected: /** * Constructor */ domRender(DAE& dae) : daeElement(dae), attrSid(), attrName(), attrCamera_node(dae, *this), elemLayer_array(), elemInstance_material(), elemExtra_array() {} /** * Destructor */ virtual ~domRender() {} /** * Overloaded assignment operator */ virtual domRender &operator=( const domRender &cpy ) { (void)cpy; return *this; } public: // STATIC METHODS /** * Creates an instance of this class and returns a daeElementRef referencing it. * @return a daeElementRef referencing an instance of this object. */ static DLLSPEC daeElementRef create(DAE& dae); /** * Creates a daeMetaElement object that describes this element in the meta object reflection framework. * If a daeMetaElement already exists it will return that instead of creating a new one. * @return A daeMetaElement describing this COLLADA element. */ static DLLSPEC daeMetaElement* registerElement(DAE& dae); }; protected: // Attributes xsID attrId; domSid attrSid; xsToken attrName; /** * allow this to be disabled and hense skipped durring evaluation. This is * useful for debug. */ xsBoolean attrEnable; protected: // Elements domAssetRef elemAsset; /** * The render element describes one effect pass to evaluate the scene. There * must be at least one render element. @see domRender */ domRender_Array elemRender_array; /** * The extra element may appear any number of times. @see domExtra */ domExtra_Array elemExtra_array; public: //Accessors and Mutators /** * Gets the id attribute. * @return Returns a xsID of the id attribute. */ xsID getId() const { return attrId; } /** * Sets the id attribute. * @param atId The new value for the id attribute. */ void setId( xsID atId ) { *(daeStringRef*)&attrId = atId; _validAttributeArray[0] = true; if( _document != NULL ) _document->changeElementID( this, attrId ); } /** * Gets the sid attribute. * @return Returns a domSid of the sid attribute. */ domSid getSid() const { return attrSid; } /** * Sets the sid attribute. * @param atSid The new value for the sid attribute. */ void setSid( domSid atSid ) { *(daeStringRef*)&attrSid = atSid; _validAttributeArray[1] = true; } /** * Gets the name attribute. * @return Returns a xsToken of the name attribute. */ xsToken getName() const { return attrName; } /** * Sets the name attribute. * @param atName The new value for the name attribute. */ void setName( xsToken atName ) { *(daeStringRef*)&attrName = atName; _validAttributeArray[2] = true; } /** * Gets the enable attribute. * @return Returns a xsBoolean of the enable attribute. */ xsBoolean getEnable() const { return attrEnable; } /** * Sets the enable attribute. * @param atEnable The new value for the enable attribute. */ void setEnable( xsBoolean atEnable ) { attrEnable = atEnable; _validAttributeArray[3] = true; } /** * Gets the asset element. * @return a daeSmartRef to the asset element. */ const domAssetRef getAsset() const { return elemAsset; } /** * Gets the render element array. * @return Returns a reference to the array of render elements. */ domRender_Array &getRender_array() { return elemRender_array; } /** * Gets the render element array. * @return Returns a constant reference to the array of render elements. */ const domRender_Array &getRender_array() const { return elemRender_array; } /** * Gets the extra element array. * @return Returns a reference to the array of extra elements. */ domExtra_Array &getExtra_array() { return elemExtra_array; } /** * Gets the extra element array. * @return Returns a constant reference to the array of extra elements. */ const domExtra_Array &getExtra_array() const { return elemExtra_array; } protected: /** * Constructor */ domEvaluate_scene(DAE& dae) : daeElement(dae), attrId(), attrSid(), attrName(), attrEnable(), elemAsset(), elemRender_array(), elemExtra_array() {} /** * Destructor */ virtual ~domEvaluate_scene() {} /** * Overloaded assignment operator */ virtual domEvaluate_scene &operator=( const domEvaluate_scene &cpy ) { (void)cpy; return *this; } public: // STATIC METHODS /** * Creates an instance of this class and returns a daeElementRef referencing it. * @return a daeElementRef referencing an instance of this object. */ static DLLSPEC daeElementRef create(DAE& dae); /** * Creates a daeMetaElement object that describes this element in the meta object reflection framework. * If a daeMetaElement already exists it will return that instead of creating a new one. * @return A daeMetaElement describing this COLLADA element. */ static DLLSPEC daeMetaElement* registerElement(DAE& dae); }; protected: // Attributes /** * The id attribute is a text string containing the unique identifier of * this element. This value must be unique within the instance document. * Optional attribute. */ xsID attrId; /** * The name attribute is the text string name of this element. Optional attribute. */ xsToken attrName; protected: // Elements /** * The visual_scene element may contain an asset element. @see domAsset */ domAssetRef elemAsset; /** * The visual_scene element must have at least one node element. @see domNode */ domNode_Array elemNode_array; /** * The evaluate_scene element declares information specifying how to evaluate * this visual_scene. There may be any number of evaluate_scene elements. * They are evaluated in order and particular one may be disabled via setting * enabled=false. @see domEvaluate_scene */ domEvaluate_scene_Array elemEvaluate_scene_array; /** * The extra element may appear any number of times. @see domExtra */ domExtra_Array elemExtra_array; public: //Accessors and Mutators /** * Gets the id attribute. * @return Returns a xsID of the id attribute. */ xsID getId() const { return attrId; } /** * Sets the id attribute. * @param atId The new value for the id attribute. */ void setId( xsID atId ) { *(daeStringRef*)&attrId = atId; if( _document != NULL ) _document->changeElementID( this, attrId ); } /** * Gets the name attribute. * @return Returns a xsToken of the name attribute. */ xsToken getName() const { return attrName; } /** * Sets the name attribute. * @param atName The new value for the name attribute. */ void setName( xsToken atName ) { *(daeStringRef*)&attrName = atName;} /** * Gets the asset element. * @return a daeSmartRef to the asset element. */ const domAssetRef getAsset() const { return elemAsset; } /** * Gets the node element array. * @return Returns a reference to the array of node elements. */ domNode_Array &getNode_array() { return elemNode_array; } /** * Gets the node element array. * @return Returns a constant reference to the array of node elements. */ const domNode_Array &getNode_array() const { return elemNode_array; } /** * Gets the evaluate_scene element array. * @return Returns a reference to the array of evaluate_scene elements. */ domEvaluate_scene_Array &getEvaluate_scene_array() { return elemEvaluate_scene_array; } /** * Gets the evaluate_scene element array. * @return Returns a constant reference to the array of evaluate_scene elements. */ const domEvaluate_scene_Array &getEvaluate_scene_array() const { return elemEvaluate_scene_array; } /** * Gets the extra element array. * @return Returns a reference to the array of extra elements. */ domExtra_Array &getExtra_array() { return elemExtra_array; } /** * Gets the extra element array. * @return Returns a constant reference to the array of extra elements. */ const domExtra_Array &getExtra_array() const { return elemExtra_array; } protected: /** * Constructor */ domVisual_scene(DAE& dae) : daeElement(dae), attrId(), attrName(), elemAsset(), elemNode_array(), elemEvaluate_scene_array(), elemExtra_array() {} /** * Destructor */ virtual ~domVisual_scene() {} /** * Overloaded assignment operator */ virtual domVisual_scene &operator=( const domVisual_scene &cpy ) { (void)cpy; return *this; } public: // STATIC METHODS /** * Creates an instance of this class and returns a daeElementRef referencing it. * @return a daeElementRef referencing an instance of this object. */ static DLLSPEC daeElementRef create(DAE& dae); /** * Creates a daeMetaElement object that describes this element in the meta object reflection framework. * If a daeMetaElement already exists it will return that instead of creating a new one. * @return A daeMetaElement describing this COLLADA element. */ static DLLSPEC daeMetaElement* registerElement(DAE& dae); }; } // ColladaDOM150 #endif