/********************************************************************** * * GEOS - Geometry Engine Open Source * http://geos.osgeo.org * * Copyright (C) 2020 Paul Ramsey <pramsey@cleverelephant.ca> * * This is free software; you can redistribute and/or modify it under * the terms of the GNU Lesser General Public Licence as published * by the Free Software Foundation. * See the COPYING file for more information. * ********************************************************************** * * Last port: operation/overlayng/EdgeNodingBuilder.java 6ef89b096 * **********************************************************************/ #pragma once #include <geos/algorithm/LineIntersector.h> #include <geos/algorithm/Orientation.h> #include <geos/geom/Coordinate.h> #include <geos/geom/CoordinateSequence.h> #include <geos/geom/CoordinateSequence.h> #include <geos/geom/Envelope.h> #include <geos/geom/Geometry.h> #include <geos/geom/GeometryCollection.h> #include <geos/geom/LinearRing.h> #include <geos/geom/LineString.h> #include <geos/geom/MultiLineString.h> #include <geos/geom/MultiPolygon.h> #include <geos/geom/Polygon.h> #include <geos/noding/IntersectionAdder.h> #include <geos/noding/MCIndexNoder.h> #include <geos/noding/Noder.h> #include <geos/noding/NodedSegmentString.h> #include <geos/noding/SegmentString.h> #include <geos/noding/ValidatingNoder.h> #include <geos/noding/snapround/SnapRoundingNoder.h> #include <geos/operation/overlayng/Edge.h> #include <geos/operation/overlayng/EdgeSourceInfo.h> #include <geos/operation/overlayng/InputGeometry.h> #include <geos/operation/overlayng/LineLimiter.h> #include <geos/operation/overlayng/OverlayUtil.h> #include <geos/operation/overlayng/RingClipper.h> #include <geos/operation/valid/RepeatedPointRemover.h> #include <geos/export.h> #include <array> #include <memory> #include <deque> using namespace geos::geom; using namespace geos::noding; using geos::noding::snapround::SnapRoundingNoder; using geos::algorithm::LineIntersector; namespace geos { // geos. namespace operation { // geos.operation namespace overlayng { // geos.operation.overlayng /** * Builds a set of noded, unique, labelled Edges from * the edges of the two input geometries. * * It performs the following steps: * * - Extracts input edges, and attaches topological information * - if clipping is enabled, handles clipping or limiting input geometry * - chooses a {@link noding::Noder} based on provided precision model, unless a custom one is supplied * - calls the chosen Noder, with precision model * - removes any fully collapsed noded edges * - builds {@link Edge}s and merges them * * @author mdavis */ class GEOS_DLL EdgeNodingBuilder { private: // Constants static constexpr int MIN_LIMIT_PTS = 20; static constexpr bool IS_NODING_VALIDATED = true; // Members const PrecisionModel* pm; std::unique_ptr<std::vector<SegmentString*>> inputEdges; Noder* customNoder; std::array<bool, 2> hasEdges; const Envelope* clipEnv; std::unique_ptr<RingClipper> clipper; std::unique_ptr<LineLimiter> limiter; // For use in createFloatingPrecisionNoder() LineIntersector lineInt; IntersectionAdder intAdder; std::unique_ptr<Noder> internalNoder; std::unique_ptr<Noder> spareInternalNoder; // EdgeSourceInfo*, Edge* owned by EdgeNodingBuilder, stored in deque std::deque<EdgeSourceInfo> edgeSourceInfoQue; std::deque<Edge> edgeQue; bool inputHasZ; bool inputHasM; /** * Gets a noder appropriate for the precision model supplied. * This is one of: * * - Fixed precision: a snap-rounding noder (which should be fully robust) * - Floating precision: a conventional model (which may be non-robust). * In this case, a validation step is applied to the output from the noder. */ Noder* getNoder(); static std::unique_ptr<Noder> createFixedPrecisionNoder(const PrecisionModel* pm); std::unique_ptr<Noder> createFloatingPrecisionNoder(bool doValidation); void addCollection(const GeometryCollection* gc, uint8_t geomIndex); void addGeometryCollection(const GeometryCollection* gc, uint8_t geomIndex, int expectedDim); void addPolygon(const Polygon* poly, uint8_t geomIndex); void addPolygonRing(const LinearRing* ring, bool isHole, uint8_t geomIndex); void addLine(const LineString* line, uint8_t geomIndex); void addLine(std::unique_ptr<CoordinateSequence>& pts, uint8_t geomIndex); void addEdge(std::unique_ptr<CoordinateSequence>& cas, const EdgeSourceInfo* info); // Create a EdgeSourceInfo* owned by EdgeNodingBuilder const EdgeSourceInfo* createEdgeSourceInfo(uint8_t index, int depthDelta, bool isHole); const EdgeSourceInfo* createEdgeSourceInfo(uint8_t index); /** * Tests whether a geometry (represented by its envelope) * lies completely outside the clip extent(if any). */ bool isClippedCompletely(const Envelope* env) const; /** * Tests whether it is worth limiting a line. * Lines that have few vertices or are covered * by the clip extent do not need to be limited. */ bool isToBeLimited(const LineString* line) const; /** * If limiter is provided, * limit the line to the clip envelope. * */ std::vector<std::unique_ptr<CoordinateSequence>>& limit(const LineString* line); /** * If a clipper is present, * clip the line to the clip extent. * Otherwise, remove duplicate points from the ring. * * If clipping is enabled, then every ring MUST * be clipped, to ensure that holes are clipped to * be inside the shell. * This means it is not possible to skip * clipping for rings with few vertices. * * @param ring the line to clip * @return the points in the clipped line */ std::unique_ptr<CoordinateSequence> clip(const LinearRing* line); /** * Removes any repeated points from a linear component. * This is required so that noding can be computed correctly. * * @param line the line to process * @return the points of the line with repeated points removed */ static std::unique_ptr<CoordinateSequence> removeRepeatedPoints(const LineString* line); static int computeDepthDelta(const LinearRing* ring, bool isHole); void add(const Geometry* g, uint8_t geomIndex); /** * Nodes a set of segment strings and creates {@link Edge}s from the result. * The input segment strings each carry a {@link EdgeSourceInfo} object, * which is used to provide source topology info to the constructed Edges * (and is then discarded). */ std::vector<Edge*> node(std::vector<SegmentString*>* segStrings); std::vector<Edge*> createEdges(std::vector<SegmentString*>* segStrings); public: /** * Creates a new builder, with an optional custom noder. * If the noder is not provided, a suitable one will * be used based on the supplied precision model. */ EdgeNodingBuilder(const PrecisionModel* p_pm, Noder* p_customNoder) : pm(p_pm) , inputEdges(new std::vector<SegmentString*>) , customNoder(p_customNoder) , hasEdges{{false,false}} , clipEnv(nullptr) , intAdder(lineInt) , inputHasZ(false) , inputHasM(false) {}; ~EdgeNodingBuilder() { for (SegmentString* ss: *inputEdges) { delete ss; } } void setClipEnvelope(const Envelope* clipEnv); // returns newly allocated vector and segmentstrings // std::vector<SegmentString*>* node(); /** * Reports whether there are noded edges * for the given input geometry. * If there are none, this indicates that either * the geometry was empty, or has completely collapsed * (because it is smaller than the noding precision). * * @param geomIndex index of input geometry * @return true if there are edges for the geometry */ bool hasEdgesFor(uint8_t geomIndex) const; /** * Creates a set of labelled {Edge}s. * representing the fully noded edges of the input geometries. * Coincident edges (from the same or both geometries) * are merged along with their labels * into a single unique, fully labelled edge. * * @param geom0 the first geometry * @param geom1 the second geometry * @return the noded, merged, labelled edges */ std::vector<Edge*> build(const Geometry* geom0, const Geometry* geom1); }; } // namespace geos.operation.overlayng } // namespace geos.operation } // namespace geos