DYT/Tool/3rdParty_x64/include/1.5/dom/domCg_pass.h
2024-11-22 23:19:31 +08:00

741 lines
24 KiB
C++

#ifndef __dom150Cg_pass_h__
#define __dom150Cg_pass_h__
#include <dae/daeDocument.h>
#include <1.5/dom/domTypes.h>
#include <1.5/dom/domElements.h>
#include <1.5/dom/domFx_annotate.h>
#include <1.5/dom/domGl_pipeline_settings.h>
#include <1.5/dom/domFx_sources.h>
#include <1.5/dom/domFx_target.h>
#include <1.5/dom/domCg_param.h>
#include <1.5/dom/domFx_colortarget.h>
#include <1.5/dom/domFx_depthtarget.h>
#include <1.5/dom/domFx_stenciltarget.h>
#include <1.5/dom/domFx_clearcolor.h>
#include <1.5/dom/domFx_cleardepth.h>
#include <1.5/dom/domFx_clearstencil.h>
#include <1.5/dom/domExtra.h>
class DAE;
namespace ColladaDOM150 {
class domCg_pass : public daeElement
{
public:
virtual COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::CG_PASS; }
static daeInt ID() { return 249; }
virtual daeInt typeID() const { return ID(); }
public:
class domStates;
typedef daeSmartRef<domStates> domStatesRef;
typedef daeTArray<domStatesRef> domStates_Array;
class domStates : public daeElement
{
public:
virtual COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::STATES; }
static daeInt ID() { return 250; }
virtual daeInt typeID() const { return ID(); }
protected: // Element
domGl_pipeline_settings_Array elemGl_pipeline_settings_array;
public: //Accessors and Mutators
/**
* Gets the gl_pipeline_settings element array.
* @return Returns a reference to the array of gl_pipeline_settings elements.
*/
domGl_pipeline_settings_Array &getGl_pipeline_settings_array() { return elemGl_pipeline_settings_array; }
/**
* Gets the gl_pipeline_settings element array.
* @return Returns a constant reference to the array of gl_pipeline_settings elements.
*/
const domGl_pipeline_settings_Array &getGl_pipeline_settings_array() const { return elemGl_pipeline_settings_array; }
protected:
/**
* Constructor
*/
domStates(DAE& dae) : daeElement(dae), elemGl_pipeline_settings_array() {}
/**
* Destructor
*/
virtual ~domStates() {}
/**
* Overloaded assignment operator
*/
virtual domStates &operator=( const domStates &cpy ) { (void)cpy; return *this; }
public: // STATIC METHODS
/**
* Creates an instance of this class and returns a daeElementRef referencing it.
* @return a daeElementRef referencing an instance of this object.
*/
static DLLSPEC daeElementRef create(DAE& dae);
/**
* Creates a daeMetaElement object that describes this element in the meta object reflection framework.
* If a daeMetaElement already exists it will return that instead of creating a new one.
* @return A daeMetaElement describing this COLLADA element.
*/
static DLLSPEC daeMetaElement* registerElement(DAE& dae);
};
class domProgram;
typedef daeSmartRef<domProgram> domProgramRef;
typedef daeTArray<domProgramRef> domProgram_Array;
class domProgram : public daeElement
{
public:
virtual COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::PROGRAM; }
static daeInt ID() { return 251; }
virtual daeInt typeID() const { return ID(); }
public:
class domShader;
typedef daeSmartRef<domShader> domShaderRef;
typedef daeTArray<domShaderRef> domShader_Array;
/**
* Declare and prepare a shader for execution in the rendering pipeline of
* a pass.
*/
class domShader : public daeElement
{
public:
virtual COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::SHADER; }
static daeInt ID() { return 252; }
virtual daeInt typeID() const { return ID(); }
public:
class domSources;
typedef daeSmartRef<domSources> domSourcesRef;
typedef daeTArray<domSourcesRef> domSources_Array;
/**
* collect the sources together for the shader. Use concat to make the final
* string.
*/
class domSources : public domFx_sources
{
public:
virtual COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::SOURCES; }
static daeInt ID() { return 253; }
virtual daeInt typeID() const { return ID(); }
protected: // Attribute
/**
* entry function name for this shader
*/
xsToken attrEntry;
public: //Accessors and Mutators
/**
* Gets the entry attribute.
* @return Returns a xsToken of the entry attribute.
*/
xsToken getEntry() const { return attrEntry; }
/**
* Sets the entry attribute.
* @param atEntry The new value for the entry attribute.
*/
void setEntry( xsToken atEntry ) { *(daeStringRef*)&attrEntry = atEntry; _validAttributeArray[0] = true; }
protected:
/**
* Constructor
*/
domSources(DAE& dae) : domFx_sources(dae), attrEntry() {}
/**
* Destructor
*/
virtual ~domSources() {}
/**
* Overloaded assignment operator
*/
virtual domSources &operator=( const domSources &cpy ) { (void)cpy; return *this; }
public: // STATIC METHODS
/**
* Creates an instance of this class and returns a daeElementRef referencing it.
* @return a daeElementRef referencing an instance of this object.
*/
static DLLSPEC daeElementRef create(DAE& dae);
/**
* Creates a daeMetaElement object that describes this element in the meta object reflection framework.
* If a daeMetaElement already exists it will return that instead of creating a new one.
* @return A daeMetaElement describing this COLLADA element.
*/
static DLLSPEC daeMetaElement* registerElement(DAE& dae);
};
class domBind_uniform;
typedef daeSmartRef<domBind_uniform> domBind_uniformRef;
typedef daeTArray<domBind_uniformRef> domBind_uniform_Array;
/**
* Binds values to uniform inputs of a shader.
*/
class domBind_uniform : public daeElement
{
public:
virtual COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::BIND_UNIFORM; }
static daeInt ID() { return 254; }
virtual daeInt typeID() const { return ID(); }
public:
class domParam;
typedef daeSmartRef<domParam> domParamRef;
typedef daeTArray<domParamRef> domParam_Array;
/**
* References a predefined parameter in shader binding declarations.
*/
class domParam : public daeElement
{
public:
virtual COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::PARAM; }
static daeInt ID() { return 255; }
virtual daeInt typeID() const { return ID(); }
protected: // Attribute
xsNCName attrRef;
public: //Accessors and Mutators
/**
* Gets the ref attribute.
* @return Returns a xsNCName of the ref attribute.
*/
xsNCName getRef() const { return attrRef; }
/**
* Sets the ref attribute.
* @param atRef The new value for the ref attribute.
*/
void setRef( xsNCName atRef ) { *(daeStringRef*)&attrRef = atRef; _validAttributeArray[0] = true; }
protected:
/**
* Constructor
*/
domParam(DAE& dae) : daeElement(dae), attrRef() {}
/**
* Destructor
*/
virtual ~domParam() {}
/**
* Overloaded assignment operator
*/
virtual domParam &operator=( const domParam &cpy ) { (void)cpy; return *this; }
public: // STATIC METHODS
/**
* Creates an instance of this class and returns a daeElementRef referencing it.
* @return a daeElementRef referencing an instance of this object.
*/
static DLLSPEC daeElementRef create(DAE& dae);
/**
* Creates a daeMetaElement object that describes this element in the meta object reflection framework.
* If a daeMetaElement already exists it will return that instead of creating a new one.
* @return A daeMetaElement describing this COLLADA element.
*/
static DLLSPEC daeMetaElement* registerElement(DAE& dae);
};
protected: // Attribute
/**
* The identifier for a uniform input parameter to the shader (a formal function
* parameter or in-scope global) that will be bound to an external resource.
*/
xsNCName attrSymbol;
protected: // Elements
/**
* References a predefined parameter in shader binding declarations. @see
* domParam
*/
domParamRef elemParam;
domCg_paramRef elemCg_param;
/**
* Used to preserve order in elements that do not specify strict sequencing of sub-elements.
*/
daeElementRefArray _contents;
/**
* Used to preserve order in elements that have a complex content model.
*/
daeUIntArray _contentsOrder;
/**
* Used to store information needed for some content model objects.
*/
daeTArray< daeCharArray * > _CMData;
public: //Accessors and Mutators
/**
* Gets the symbol attribute.
* @return Returns a xsNCName of the symbol attribute.
*/
xsNCName getSymbol() const { return attrSymbol; }
/**
* Sets the symbol attribute.
* @param atSymbol The new value for the symbol attribute.
*/
void setSymbol( xsNCName atSymbol ) { *(daeStringRef*)&attrSymbol = atSymbol; _validAttributeArray[0] = true; }
/**
* Gets the param element.
* @return a daeSmartRef to the param element.
*/
const domParamRef getParam() const { return elemParam; }
/**
* Gets the cg_param element.
* @return a daeSmartRef to the cg_param element.
*/
const domCg_paramRef getCg_param() const { return elemCg_param; }
/**
* Gets the _contents array.
* @return Returns a reference to the _contents element array.
*/
daeElementRefArray &getContents() { return _contents; }
/**
* Gets the _contents array.
* @return Returns a constant reference to the _contents element array.
*/
const daeElementRefArray &getContents() const { return _contents; }
protected:
/**
* Constructor
*/
domBind_uniform(DAE& dae) : daeElement(dae), attrSymbol(), elemParam(), elemCg_param() {}
/**
* Destructor
*/
virtual ~domBind_uniform() { daeElement::deleteCMDataArray(_CMData); }
/**
* Overloaded assignment operator
*/
virtual domBind_uniform &operator=( const domBind_uniform &cpy ) { (void)cpy; return *this; }
public: // STATIC METHODS
/**
* Creates an instance of this class and returns a daeElementRef referencing it.
* @return a daeElementRef referencing an instance of this object.
*/
static DLLSPEC daeElementRef create(DAE& dae);
/**
* Creates a daeMetaElement object that describes this element in the meta object reflection framework.
* If a daeMetaElement already exists it will return that instead of creating a new one.
* @return A daeMetaElement describing this COLLADA element.
*/
static DLLSPEC daeMetaElement* registerElement(DAE& dae);
};
protected: // Attribute
/**
* In which pipeline stage this programmable shader is designed to execute,
* for example, VERTEX, FRAGMENT, etc.
*/
domFx_pipeline_stage attrStage;
protected: // Elements
/**
* collect the sources together for the shader. Use concat to make the final
* string. @see domSources
*/
domSourcesRef elemSources;
domFx_target_Array elemCompiler_array;
/**
* Binds values to uniform inputs of a shader. @see domBind_uniform
*/
domBind_uniform_Array elemBind_uniform_array;
public: //Accessors and Mutators
/**
* Gets the stage attribute.
* @return Returns a domFx_pipeline_stage of the stage attribute.
*/
domFx_pipeline_stage getStage() const { return attrStage; }
/**
* Sets the stage attribute.
* @param atStage The new value for the stage attribute.
*/
void setStage( domFx_pipeline_stage atStage ) { attrStage = atStage; _validAttributeArray[0] = true; }
/**
* Gets the sources element.
* @return a daeSmartRef to the sources element.
*/
const domSourcesRef getSources() const { return elemSources; }
/**
* Gets the compiler element array.
* @return Returns a reference to the array of compiler elements.
*/
domFx_target_Array &getCompiler_array() { return elemCompiler_array; }
/**
* Gets the compiler element array.
* @return Returns a constant reference to the array of compiler elements.
*/
const domFx_target_Array &getCompiler_array() const { return elemCompiler_array; }
/**
* Gets the bind_uniform element array.
* @return Returns a reference to the array of bind_uniform elements.
*/
domBind_uniform_Array &getBind_uniform_array() { return elemBind_uniform_array; }
/**
* Gets the bind_uniform element array.
* @return Returns a constant reference to the array of bind_uniform elements.
*/
const domBind_uniform_Array &getBind_uniform_array() const { return elemBind_uniform_array; }
protected:
/**
* Constructor
*/
domShader(DAE& dae) : daeElement(dae), attrStage(), elemSources(), elemCompiler_array(), elemBind_uniform_array() {}
/**
* Destructor
*/
virtual ~domShader() {}
/**
* Overloaded assignment operator
*/
virtual domShader &operator=( const domShader &cpy ) { (void)cpy; return *this; }
public: // STATIC METHODS
/**
* Creates an instance of this class and returns a daeElementRef referencing it.
* @return a daeElementRef referencing an instance of this object.
*/
static DLLSPEC daeElementRef create(DAE& dae);
/**
* Creates a daeMetaElement object that describes this element in the meta object reflection framework.
* If a daeMetaElement already exists it will return that instead of creating a new one.
* @return A daeMetaElement describing this COLLADA element.
*/
static DLLSPEC daeMetaElement* registerElement(DAE& dae);
};
protected: // Element
/**
* Declare and prepare a shader for execution in the rendering pipeline of
* a pass. @see domShader
*/
domShader_Array elemShader_array;
public: //Accessors and Mutators
/**
* Gets the shader element array.
* @return Returns a reference to the array of shader elements.
*/
domShader_Array &getShader_array() { return elemShader_array; }
/**
* Gets the shader element array.
* @return Returns a constant reference to the array of shader elements.
*/
const domShader_Array &getShader_array() const { return elemShader_array; }
protected:
/**
* Constructor
*/
domProgram(DAE& dae) : daeElement(dae), elemShader_array() {}
/**
* Destructor
*/
virtual ~domProgram() {}
/**
* Overloaded assignment operator
*/
virtual domProgram &operator=( const domProgram &cpy ) { (void)cpy; return *this; }
public: // STATIC METHODS
/**
* Creates an instance of this class and returns a daeElementRef referencing it.
* @return a daeElementRef referencing an instance of this object.
*/
static DLLSPEC daeElementRef create(DAE& dae);
/**
* Creates a daeMetaElement object that describes this element in the meta object reflection framework.
* If a daeMetaElement already exists it will return that instead of creating a new one.
* @return A daeMetaElement describing this COLLADA element.
*/
static DLLSPEC daeMetaElement* registerElement(DAE& dae);
};
class domEvaluate;
typedef daeSmartRef<domEvaluate> domEvaluateRef;
typedef daeTArray<domEvaluateRef> domEvaluate_Array;
class domEvaluate : public daeElement
{
public:
virtual COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::EVALUATE; }
static daeInt ID() { return 256; }
virtual daeInt typeID() const { return ID(); }
public:
class domDraw;
typedef daeSmartRef<domDraw> domDrawRef;
typedef daeTArray<domDrawRef> domDraw_Array;
class domDraw : public daeElement
{
public:
virtual COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::DRAW; }
static daeInt ID() { return 257; }
virtual daeInt typeID() const { return ID(); }
public: //Accessors and Mutators
/**
* Gets the value of this element.
* @return a domFx_draw of the value.
*/
domFx_draw& getValue() { return _value; }
/**
* Sets the _value of this element.
* @param val The new value for this element.
*/
void setValue( const domFx_draw& val ) { _value = val; }
protected: // Value
/**
* The domFx_draw value of the text data of this element.
*/
domFx_draw _value;
protected:
/**
* Constructor
*/
domDraw(DAE& dae) : daeElement(dae), _value() {}
/**
* Destructor
*/
virtual ~domDraw() {}
/**
* Overloaded assignment operator
*/
virtual domDraw &operator=( const domDraw &cpy ) { (void)cpy; return *this; }
public: // STATIC METHODS
/**
* Creates an instance of this class and returns a daeElementRef referencing it.
* @return a daeElementRef referencing an instance of this object.
*/
static DLLSPEC daeElementRef create(DAE& dae);
/**
* Creates a daeMetaElement object that describes this element in the meta object reflection framework.
* If a daeMetaElement already exists it will return that instead of creating a new one.
* @return A daeMetaElement describing this COLLADA element.
*/
static DLLSPEC daeMetaElement* registerElement(DAE& dae);
};
protected: // Elements
domFx_colortarget_Array elemColor_target_array;
domFx_depthtarget_Array elemDepth_target_array;
domFx_stenciltarget_Array elemStencil_target_array;
domFx_clearcolor_Array elemColor_clear_array;
domFx_cleardepth_Array elemDepth_clear_array;
domFx_clearstencil_Array elemStencil_clear_array;
domDrawRef elemDraw;
public: //Accessors and Mutators
/**
* Gets the color_target element array.
* @return Returns a reference to the array of color_target elements.
*/
domFx_colortarget_Array &getColor_target_array() { return elemColor_target_array; }
/**
* Gets the color_target element array.
* @return Returns a constant reference to the array of color_target elements.
*/
const domFx_colortarget_Array &getColor_target_array() const { return elemColor_target_array; }
/**
* Gets the depth_target element array.
* @return Returns a reference to the array of depth_target elements.
*/
domFx_depthtarget_Array &getDepth_target_array() { return elemDepth_target_array; }
/**
* Gets the depth_target element array.
* @return Returns a constant reference to the array of depth_target elements.
*/
const domFx_depthtarget_Array &getDepth_target_array() const { return elemDepth_target_array; }
/**
* Gets the stencil_target element array.
* @return Returns a reference to the array of stencil_target elements.
*/
domFx_stenciltarget_Array &getStencil_target_array() { return elemStencil_target_array; }
/**
* Gets the stencil_target element array.
* @return Returns a constant reference to the array of stencil_target elements.
*/
const domFx_stenciltarget_Array &getStencil_target_array() const { return elemStencil_target_array; }
/**
* Gets the color_clear element array.
* @return Returns a reference to the array of color_clear elements.
*/
domFx_clearcolor_Array &getColor_clear_array() { return elemColor_clear_array; }
/**
* Gets the color_clear element array.
* @return Returns a constant reference to the array of color_clear elements.
*/
const domFx_clearcolor_Array &getColor_clear_array() const { return elemColor_clear_array; }
/**
* Gets the depth_clear element array.
* @return Returns a reference to the array of depth_clear elements.
*/
domFx_cleardepth_Array &getDepth_clear_array() { return elemDepth_clear_array; }
/**
* Gets the depth_clear element array.
* @return Returns a constant reference to the array of depth_clear elements.
*/
const domFx_cleardepth_Array &getDepth_clear_array() const { return elemDepth_clear_array; }
/**
* Gets the stencil_clear element array.
* @return Returns a reference to the array of stencil_clear elements.
*/
domFx_clearstencil_Array &getStencil_clear_array() { return elemStencil_clear_array; }
/**
* Gets the stencil_clear element array.
* @return Returns a constant reference to the array of stencil_clear elements.
*/
const domFx_clearstencil_Array &getStencil_clear_array() const { return elemStencil_clear_array; }
/**
* Gets the draw element.
* @return a daeSmartRef to the draw element.
*/
const domDrawRef getDraw() const { return elemDraw; }
protected:
/**
* Constructor
*/
domEvaluate(DAE& dae) : daeElement(dae), elemColor_target_array(), elemDepth_target_array(), elemStencil_target_array(), elemColor_clear_array(), elemDepth_clear_array(), elemStencil_clear_array(), elemDraw() {}
/**
* Destructor
*/
virtual ~domEvaluate() {}
/**
* Overloaded assignment operator
*/
virtual domEvaluate &operator=( const domEvaluate &cpy ) { (void)cpy; return *this; }
public: // STATIC METHODS
/**
* Creates an instance of this class and returns a daeElementRef referencing it.
* @return a daeElementRef referencing an instance of this object.
*/
static DLLSPEC daeElementRef create(DAE& dae);
/**
* Creates a daeMetaElement object that describes this element in the meta object reflection framework.
* If a daeMetaElement already exists it will return that instead of creating a new one.
* @return A daeMetaElement describing this COLLADA element.
*/
static DLLSPEC daeMetaElement* registerElement(DAE& dae);
};
protected: // Attribute
/**
* The sid attribute is a text string value containing the sub-identifier
* of this element. This value must be unique within the scope of the parent
* element. Optional attribute.
*/
domSid attrSid;
protected: // Elements
domFx_annotate_Array elemAnnotate_array;
domStatesRef elemStates;
domProgramRef elemProgram;
domEvaluateRef elemEvaluate;
domExtra_Array elemExtra_array;
public: //Accessors and Mutators
/**
* Gets the sid attribute.
* @return Returns a domSid of the sid attribute.
*/
domSid getSid() const { return attrSid; }
/**
* Sets the sid attribute.
* @param atSid The new value for the sid attribute.
*/
void setSid( domSid atSid ) { *(daeStringRef*)&attrSid = atSid;}
/**
* Gets the annotate element array.
* @return Returns a reference to the array of annotate elements.
*/
domFx_annotate_Array &getAnnotate_array() { return elemAnnotate_array; }
/**
* Gets the annotate element array.
* @return Returns a constant reference to the array of annotate elements.
*/
const domFx_annotate_Array &getAnnotate_array() const { return elemAnnotate_array; }
/**
* Gets the states element.
* @return a daeSmartRef to the states element.
*/
const domStatesRef getStates() const { return elemStates; }
/**
* Gets the program element.
* @return a daeSmartRef to the program element.
*/
const domProgramRef getProgram() const { return elemProgram; }
/**
* Gets the evaluate element.
* @return a daeSmartRef to the evaluate element.
*/
const domEvaluateRef getEvaluate() const { return elemEvaluate; }
/**
* Gets the extra element array.
* @return Returns a reference to the array of extra elements.
*/
domExtra_Array &getExtra_array() { return elemExtra_array; }
/**
* Gets the extra element array.
* @return Returns a constant reference to the array of extra elements.
*/
const domExtra_Array &getExtra_array() const { return elemExtra_array; }
protected:
/**
* Constructor
*/
domCg_pass(DAE& dae) : daeElement(dae), attrSid(), elemAnnotate_array(), elemStates(), elemProgram(), elemEvaluate(), elemExtra_array() {}
/**
* Destructor
*/
virtual ~domCg_pass() {}
/**
* Overloaded assignment operator
*/
virtual domCg_pass &operator=( const domCg_pass &cpy ) { (void)cpy; return *this; }
public: // STATIC METHODS
/**
* Creates an instance of this class and returns a daeElementRef referencing it.
* @return a daeElementRef referencing an instance of this object.
*/
static DLLSPEC daeElementRef create(DAE& dae);
/**
* Creates a daeMetaElement object that describes this element in the meta object reflection framework.
* If a daeMetaElement already exists it will return that instead of creating a new one.
* @return A daeMetaElement describing this COLLADA element.
*/
static DLLSPEC daeMetaElement* registerElement(DAE& dae);
};
} // ColladaDOM150
#endif